Resourcedump

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Get Closest Filtered pointsAuthor: Paul Smith
Disclaimer: This is from the resourcedump thread on si-community.com so »some restrictions may apply« (but usually don't)

A compound that gets ONLY the closest points in the current pointcloud/geometry that have a »true« boolean. It's much much faster than rifling through arrays. Hopefully someone will find this useful. It works by temporarily moving the filtered points up and away on the Y axis, then the remaining points look in the area where the filtered ones got moved to. Then filtered ones are moved back to their original location. The temporary moving of them is nothing to be concerned about because you wont see it and it doesnt affect simulation.

local backup: Get closest filtered points.xsicompound

caledonian_tartan
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Re: Resourcedump

Post by caledonian_tartan » 14 Jan 2014, 17:28

sounds cool! thanks rray.

can you give an example of when or why to use those "ICEOperators" from preferences?
SI 2015 @ WIN7-64

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rray
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Re: Resourcedump

Post by rray » 14 Jan 2014, 18:01

It's just a convenience feature. When you have an ICE tree that you want to apply to another object, just compound it up, register it by exporting, and enter the compound name in the preferences. You can just select an object, click the menu and the compound get applied to the object.

Otherwise you'd have to go through the whole create new ICE tree--->drag an drop node-->connect to execute port, deal.

This is all built in, what the patch does is just allow to apply the compound to several objects at once using the same menu.
softimage resources section updated Jan 5th 2024

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Tekano
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Re: Resourcedump

Post by Tekano » 16 Apr 2014, 01:46

aaand it took a while to find this thread. it was in plugins! anyway , always nice to resurect it again, here is a quick setup demo scene example of rigid body (vorlex) simulated with verlet for some ICE on ICE interplay.

from a request on the mailing list.



scene file attached v2013
Attachments
Deformation_Verlet_Cloth_net_vorlex_ball_rc.rar
its a .rar archive to squeeze it in
(230.4 KiB) Downloaded 371 times
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Bullit
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Re: Resourcedump

Post by Bullit » 17 Apr 2014, 01:19

That looks very good.

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Tekano
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Re: Resourcedump

Post by Tekano » 17 Jul 2014, 22:30

a vimeo request, posting rar compressed (so it fits under 256k) scene file below.



some fancy fibbonnaci rotation effect or other
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fibbonnaci_send.rar
(173.17 KiB) Downloaded 365 times
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Bullit
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Re: Resourcedump

Post by Bullit » 23 Jul 2014, 22:10

Thanks.

forton
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Flubber

Post by forton » 11 Sep 2014, 16:14


adamseeley
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Re: Resourcedump

Post by adamseeley » 06 May 2016, 00:50

Thought I'd drop these great ICE resources in here for the rray site before I forget them.

http://www.enoni.de/wp/?cat=38

Image





ns_Version Update .5I
http://www.enoni.de/wp/?p=682

Image




ns_Redshift ID Handler
http://www.enoni.de/wp/?p=1341

Image



ns_SpiderWeb
http://www.enoni.de/wp/?p=676

Image





ns_NurbsToWire
http://www.enoni.de/wp/?p=674

Image




ns_Raygun
http://www.enoni.de/wp/?p=672

Image


ns_Legolizer
http://www.enoni.de/wp/?p=670

Image




Flower…thing
http://www.enoni.de/wp/?p=1209

Image



Softimage Python Snippets
http://www.enoni.de/wp/?p=512

ICE Experiments
http://www.enoni.de/wp/?p=522


Cheers,

Adam Seeley

Bullit
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Re: Resourcedump

Post by Bullit » 06 May 2016, 09:39

Fantastic Adam. Many Thanks.

adamseeley
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Re: Resourcedump

Post by adamseeley » 06 May 2016, 10:29

Not by me, by the way, all credit due to the very talented Niclas Schlapmann.

http://www.enoni.de/wp/

Just thought they deserved a little more exposure.

A.

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rray
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Re: Resourcedump

Post by rray » 06 May 2016, 15:43

Good stuff. Thanks for posting Adam - I'll make sure to include those
softimage resources section updated Jan 5th 2024

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FXDude
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Re: Resourcedump

Post by FXDude » 06 May 2016, 21:26

Man! Quite amazing things!


like this Flower Thing :-o

https://vimeo.com/122419666

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rray
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Re: Resourcedump

Post by rray » 21 Oct 2019, 16:27

Bumping this - maybe there's some more stuff accumulated over the last 3 years that could be posted here ;)
All sorts of resources, compounds, scripts, notes, models are all welcome! *-:)

==> Just drop a zip <==
softimage resources section updated Jan 5th 2024

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