warhammer 40k stuff
Posted: 12 Feb 2017, 09:56
Hi all,
I've never posted any work here before, so here comes the (unexpected) inquisition. Some of these are older, but I think they still look ok.
All done in softimage, everything is subdivision modeling, textured in mari, displacements, shapes etc, sculpted in mudbox, rendered in redshift, mostly on two machines in 2k ( but huge thanks to Mirko for the extra rendering power on 2 of the shots! ). This was the first time for me to rig something (after watching the softimage 7 certified training), so as you can imagine I've scratched my head a few times during the process But in the end it worked out. I'd rather list the things I didn't do : background behind the character was modeled by Veronika Nagy and Gergely Mihaly, and textured by Aniko Salamon. Animation of the armour was done by Robert Nagy, I only did the head/face ( 1st time I've animated anything, but the lack of softimage manpower in our area tide our hands ).
There are issues with the trailer, we know that, but we've learned and we will fix things for next time That monster for example is a half finished asset, animated in an hour, while I was tackling other shots, so apologies for that.. I'll ask if I can post work in progress stuff and test renders, and post it here later.
In the meantime here's a 2k version of the main character :
There are more ( and better quality images in the corresponding redshift forum here : https://www.redshift3d.com/forums/viewthread/5407/
Feel free to ask if you want
I've never posted any work here before, so here comes the (unexpected) inquisition. Some of these are older, but I think they still look ok.
All done in softimage, everything is subdivision modeling, textured in mari, displacements, shapes etc, sculpted in mudbox, rendered in redshift, mostly on two machines in 2k ( but huge thanks to Mirko for the extra rendering power on 2 of the shots! ). This was the first time for me to rig something (after watching the softimage 7 certified training), so as you can imagine I've scratched my head a few times during the process But in the end it worked out. I'd rather list the things I didn't do : background behind the character was modeled by Veronika Nagy and Gergely Mihaly, and textured by Aniko Salamon. Animation of the armour was done by Robert Nagy, I only did the head/face ( 1st time I've animated anything, but the lack of softimage manpower in our area tide our hands ).
There are issues with the trailer, we know that, but we've learned and we will fix things for next time That monster for example is a half finished asset, animated in an hour, while I was tackling other shots, so apologies for that.. I'll ask if I can post work in progress stuff and test renders, and post it here later.
In the meantime here's a 2k version of the main character :
There are more ( and better quality images in the corresponding redshift forum here : https://www.redshift3d.com/forums/viewthread/5407/
Feel free to ask if you want