Vargas' ship
Vargas' ship
Hello all.
Here is my latest work. Modeled in Softimage and renderedin Keyshot.
More images:
https://www.artstation.com/artwork/2Lg3Y
Cheers
Here is my latest work. Modeled in Softimage and renderedin Keyshot.
More images:
https://www.artstation.com/artwork/2Lg3Y
Cheers
Re: Vargas' ship
Great work! The link to your other images really shows off the high detail, especially in the cockpit. Nice texturing on the plane components as well.
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Re: Vargas' ship
Impressive!
If not a secret, is there some special technique, used for all that cuts, small doors and so on. It seems some of them aren't matching to let's say, expected poly flow, while they are placed around curved areas - so, not easy task to do.
Also, I'd be very interested, could you give your opinion to us, about alternative techniques for achieving such amount of details, like NURBS or something like Modo Mesh Fusion.
Anyway great work!
If not a secret, is there some special technique, used for all that cuts, small doors and so on. It seems some of them aren't matching to let's say, expected poly flow, while they are placed around curved areas - so, not easy task to do.
Also, I'd be very interested, could you give your opinion to us, about alternative techniques for achieving such amount of details, like NURBS or something like Modo Mesh Fusion.
Anyway great work!
Re: Vargas' ship
Thank you guys.
Mathaeus, it is just polygons. I used only softimage for modeling. Also I used booleans a lot. Here is a wireframe shot:
Mathaeus, it is just polygons. I used only softimage for modeling. Also I used booleans a lot. Here is a wireframe shot:
Re: Vargas' ship
Thanks for screenshot. Now, why I sow subds instead of polygons, that's something about me Anyway, great work.
Re: Vargas' ship
Great model! What app did you use for textures?
Re: Vargas' ship
Thank you. For texturing I used dDo and 3D-Coat.mc_axe wrote:Great model! What app did you use for textures?
Re: Vargas' ship
The detail blows me away!
Re: Vargas' ship
Very intricate and Great attention to detail Kudos!
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