PS3/PS4 Game using SOFTIMAGE

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homam
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PS3/PS4 Game using SOFTIMAGE

Post by homam » 25 Apr 2015, 20:09

Just wanted to share some screenshots from our recent game (Hyper Void) we did for the PS3 and PS4 consoles.

Our pipeline supports Softimage through the dotXSI file format. It was really fun doing this game in Soft.
Hope you like it :)

This is the game trailer:


Some screenshots from XSI:
Image

Image

Image

Image

All questions or feedback are welcome :ymhug:

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Hirazi Blue
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Re: PS3/PS4 Game using SOFTIMAGE

Post by Hirazi Blue » 25 Apr 2015, 20:45

Wow, that looks like a fun "old school" space shooter.
This calls for an elaborate "making of", I'd say...
;)
Stay safe, sane & healthy!

homam
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Re: PS3/PS4 Game using SOFTIMAGE

Post by homam » 25 Apr 2015, 20:52

Good idea about the "making of" :-bd I'll post it as soon i have it done

Glad you like it :)

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MauricioPC
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Re: PS3/PS4 Game using SOFTIMAGE

Post by MauricioPC » 25 Apr 2015, 23:41

That does look like a fun game. I vote +1 for a making of. Good job! :)

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sant0s
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Re: PS3/PS4 Game using SOFTIMAGE

Post by sant0s » 13 May 2015, 17:34

wow, looking super interesting! port to PC and Ill play it! ^^
+1 making of ;)

caledonian_tartan
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Re: PS3/PS4 Game using SOFTIMAGE

Post by caledonian_tartan » 15 May 2015, 09:06

Very cool! great!
where did you go with dotXSI? unity?
SI 2015 @ WIN7-64

homam
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Re: PS3/PS4 Game using SOFTIMAGE

Post by homam » 15 May 2015, 15:49

sant0s wrote:wow, looking super interesting! port to PC and Ill play it! ^^
Very happy to hear that :) We have the PC port in mind but it is not confirmed yet.

homam
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Re: PS3/PS4 Game using SOFTIMAGE

Post by homam » 15 May 2015, 15:54

caledonian_tartan wrote:Very cool! great!
where did you go with dotXSI? unity?
No it is not Unity. It is our in-house engine. We used dotXSI to export many things not only meshes. For example we exported nurbs curves that were used to generate levels dynamically in-game. This is one of the reasons why we went with dotXSI not FBX.

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Hirazi Blue
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Re: PS3/PS4 Game using SOFTIMAGE

Post by Hirazi Blue » 15 May 2015, 15:57

If you were to port it, I'd buy it as well.
So now you already have 2 potential new customers, nothing should hold you back! :D
Stay safe, sane & healthy!

homam
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Re: PS3/PS4 Game using SOFTIMAGE

Post by homam » 11 Aug 2018, 03:11


This video shows how we authored and rendered the volumetric smoke for this game in real-time. Kind of mini-making-of showing one feature :)

BTW, the game was published on PC (steam) ;)

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Grims
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Re: PS3/PS4 Game using SOFTIMAGE

Post by Grims » 14 Aug 2018, 23:45

Very cool video!

Wasn't aware of this game. I need to check out the Xbox version.
The Future is Gloomy!

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Rork
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Re: PS3/PS4 Game using SOFTIMAGE

Post by Rork » 21 Aug 2018, 19:04

This makes my old XSI heart beat a little faster :)

Nicely done, and great videos!!!! Thanks for the headsup, looks like a fun game to play.

Kudos to all involved :)

Q: So the COSMOFORM engine is a in-house build? What made you decide to do that, instead of going for Unity or Unreal?

cheers,

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

homam
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Re: PS3/PS4 Game using SOFTIMAGE

Post by homam » 22 Aug 2018, 00:24

Rork wrote: 21 Aug 2018, 19:04 Q: So the COSMOFORM engine is a in-house build? What made you decide to do that, instead of going for Unity or Unreal?
That is a very good question :)

The short answer:
Hyper Void implements several custom techniques that are not available in Unity nor UE4 and trying to implement them in Unity or UE4 in an efficient way is either not possible because the source code is not available or it is hard because it may requires changing the core engine.
Here is few examples of the custom tech used in Hyper Void:
- Mega particles for rendering lit volumetric clouds. (Published in ShaderX5 book 2006).
- Interactive Cinematic Particles for simulating/streaming complex in-game particle sims partially generated in Softimage ICE. (Published in GPU Pro7 2016).
- Intelligent Lightmap Optimizer http://blog.inframez.com/post/baked-tex ... hancements

For a long answer, Wessam (the main programmer of the game) wrote a blog post about the decision of going with a custom engine:
http://blog.inframez.com/post/custom-engines

Best!

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Rork
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Re: PS3/PS4 Game using SOFTIMAGE

Post by Rork » 23 Aug 2018, 10:14

Hi Homam,

Thanks for the links, very interesting reads indeed! :)

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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