Yellowday
Posted: 01 Oct 2014, 23:11
We're pleased to show a project we worked on back in April called Yellowday. Some links:
Our Write-Up
Official Site
This was a feature-length project that intertwines live-action footage with full CG animation. We delivered about 25min of full CG animation, all rendered in Redshift, and for the most part comped in Fusion. By the time animation was done and we got into rendering, we had very little time left on the project. We did sims, lighting, and rendering on ~75 shots in about 30 days, on anywhere from 12-15 multi-GPU machines. It's not really a render 'farm' at that point, it's more like a 'garden.'
Our 'garden' used a mix of single-Titans, triple-titans, and dual-770s.
The story required that we have a 'bright day' world and a 'dark night' world, the former looking bright and colorful and the latter looking dead and dismal. We also had a couple of interiors.
All the exterior shots were rendered with Brute Force. The interiors used BF + IPC. I think the longest frame times we had, on the heaviest exterior shots, averaged ~45min per frame, with the Triple Titan machines doing those in about 15-16min each. Many shots were obviously far less than that, around 5-10.
Some lookdev frames...
Our Write-Up
Official Site
This was a feature-length project that intertwines live-action footage with full CG animation. We delivered about 25min of full CG animation, all rendered in Redshift, and for the most part comped in Fusion. By the time animation was done and we got into rendering, we had very little time left on the project. We did sims, lighting, and rendering on ~75 shots in about 30 days, on anywhere from 12-15 multi-GPU machines. It's not really a render 'farm' at that point, it's more like a 'garden.'
Our 'garden' used a mix of single-Titans, triple-titans, and dual-770s.
The story required that we have a 'bright day' world and a 'dark night' world, the former looking bright and colorful and the latter looking dead and dismal. We also had a couple of interiors.
All the exterior shots were rendered with Brute Force. The interiors used BF + IPC. I think the longest frame times we had, on the heaviest exterior shots, averaged ~45min per frame, with the Triple Titan machines doing those in about 15-16min each. Many shots were obviously far less than that, around 5-10.
Some lookdev frames...