Some animals
Posted: 01 Oct 2014, 22:06
Hi there,
I recently finished a small campaign for synthetic fur bags.
No animals were harmed in the production of the these bags, so even animals would buy/pose with them. That’s the idea behind it.
Technically I used SI. No big secrets. Rigging was done by Georg Schneider, the rest by myself. The hair has been created with my own fur system, using strands in ICE.Contrary to MR, RS worked like charm even/especially with GI enabled. Inpossible in MR.
About 20-40m before it actually started to render, but then it took only about 1h to render 8x6k (Titan Black). Fantastic!
Since I created the fur system by myself. I could take care of intersections of the strands with the actual geometry. So no bald patches which needed retouching. Using Modo or LW in the past, this was one of the biggest issues with their fur solutions. Especially with flat, wild hair.
So in the end, apart from minor retouching and brightness changes, very little post production.
Cheers
Thomas
I recently finished a small campaign for synthetic fur bags.
No animals were harmed in the production of the these bags, so even animals would buy/pose with them. That’s the idea behind it.
Technically I used SI. No big secrets. Rigging was done by Georg Schneider, the rest by myself. The hair has been created with my own fur system, using strands in ICE.Contrary to MR, RS worked like charm even/especially with GI enabled. Inpossible in MR.
About 20-40m before it actually started to render, but then it took only about 1h to render 8x6k (Titan Black). Fantastic!
Since I created the fur system by myself. I could take care of intersections of the strands with the actual geometry. So no bald patches which needed retouching. Using Modo or LW in the past, this was one of the biggest issues with their fur solutions. Especially with flat, wild hair.
So in the end, apart from minor retouching and brightness changes, very little post production.
Cheers
Thomas