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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 10:40 
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Joined: 09 Jun 2009, 15:45
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tested on a new fresh scene, using soft 2012 x64bit SAP. Its not working unless i use sphere or cylinder. Yay more bugs


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:02 
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Maximus wrote:
tested on a new fresh scene, using soft 2012 x64bit SAP. Its not working unless i use sphere or cylinder. Yay more bugs


disc, object and rectangle area lights with physlight and blackbody.
Image
this is si2012 sap, but i tested this also with si2012 and it works.
could you send me your clean testscene, so i can take a look?


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:16 
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here it is


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:23 
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Joined: 25 Jul 2010, 00:18
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It works here too, I use point light, maybe that makes difference?

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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:25 
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switchin to point make it works but it gives a total weird output, like if the light is coming reversed, from the opposie side of the light itself..


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:25 
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Maximus wrote:
here it is


ah, ok, now i see.
you used a spotlight, that does not work. its the same like in vray, spotlights does not exist in real world as a lightsource. use pointlights for this and it should work.


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:26 
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Joined: 09 Jun 2009, 11:36
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Maximus wrote:
switchin to point make it works but it gives a total weird output, like if the light is coming reversed, from the opposie side of the light itself..


also use a cone value of 0.5 for example.

edit: also, you have to look on the z direction of the light, thats the light direction.


Last edited by Kzin on 05 Mar 2012, 11:29, edited 1 time in total.

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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:29 
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Joined: 09 Jun 2009, 15:45
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alright thanks for clarifing, now it works :)
Gotcha


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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:30 
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Joined: 25 Jul 2010, 00:18
Posts: 159
Ahh Mental Ray :D

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 Post subject: Re: kitchen shot
PostPosted: 05 Mar 2012, 11:41 
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Joined: 09 Jun 2009, 11:36
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the whole physical stuff needs to be implemented as presets and documented with some examplescenes so the users know that it exist and know how to use it, but yes, thats mr (integration).


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