Abstract
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Abstract
Looks like one of those Julia fractals. Weird..but nice.
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: Abstract
Looks like H.R. Giger. Except completely abstract. And SFW.
Re: Abstract
Now print it!!!!
Like this dude: http://www.bbc.co.uk/news/technology-16729075
Nice to see abstract work too
rob
Like this dude: http://www.bbc.co.uk/news/technology-16729075
Nice to see abstract work too
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Abstract
Looks great!
Small criticism, the DOF could really use some more samples.
It's a still and doesn't appear to be too render intensive, give it a few minutes more to render a proper DOF and make it look flawless.
Small criticism, the DOF could really use some more samples.
It's a still and doesn't appear to be too render intensive, give it a few minutes more to render a proper DOF and make it look flawless.
Re: Abstract
thanks for comments and critics guys, i'm thinking to remove dof, was kinda a mistake and i dont like it either
gonna try more abstract i'll post more results later on. Workin on a sci-fi scene atm!
thanks again, Max
gonna try more abstract i'll post more results later on. Workin on a sci-fi scene atm!
thanks again, Max
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Abstract
Nice Maximus, thanks for sharing.
I am trying the strands effect that Tim Borgmann is showing in the first portion of his presentation. It is based on www.monophyl.com website Strands animation and the cheap trick #4. I get results but not the one expected (the strands are not going in between each particles but in between the particles and the sphere!
Have you attempted the effect?
I am trying the strands effect that Tim Borgmann is showing in the first portion of his presentation. It is based on www.monophyl.com website Strands animation and the cheap trick #4. I get results but not the one expected (the strands are not going in between each particles but in between the particles and the sphere!
Have you attempted the effect?
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Re: Abstract
Hey Daniel,
i didnt really look into that, i've just started for fun tryin to replicate some things Borgmann does, but i'm not that ice expert
I can take a look, do you have some image to show me about this effect?
thanks, Max
i didnt really look into that, i've just started for fun tryin to replicate some things Borgmann does, but i'm not that ice expert
I can take a look, do you have some image to show me about this effect?
thanks, Max
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Abstract
The effect is as per the picture below.
I watched the video again and I think I figured it out.
I watched the video again and I think I figured it out.
- Attachments
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- Tim_Borgmann_UeberTage_Presentation.JPG (58.23 KiB) Viewed 3737 times
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Re: Abstract
oh i understand..well i have a compound for that but..sadly i dont remember who made it since i've changed the name..so credits arent mine. I think it was Helge or someone else, really forgive me i dont remember where i got this! but here it is
create a basic emission from a grid or any poly mesh, create another pointcloud, and in the ice tree create a non simuulated ICE tree, add the compound and plug in the other basic simulation compound to it.
here it is
create a basic emission from a grid or any poly mesh, create another pointcloud, and in the ice tree create a non simuulated ICE tree, add the compound and plug in the other basic simulation compound to it.
here it is
- Attachments
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- Liquid Filaments.xsicompound
- (25.13 KiB) Downloaded 163 times
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
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Re: Abstract
Thank you for the compound, I will look inside to see what is different from mine (look like I was re-inventing the wheel again).
No biggy, a good ICE exercise anyway!
No biggy, a good ICE exercise anyway!
Last edited by Daniel Brassard on 01 Feb 2012, 03:09, edited 1 time in total.
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set "Softimage" "true"
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set "Softimage" "true"
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Re: Abstract
Love the image, it's really awesome!
By the way, I thought that the DOF was actually motion blur, as if the thing was twisting around. I think it looks great...
By the way, I thought that the DOF was actually motion blur, as if the thing was twisting around. I think it looks great...
Re: Abstract
Hey chris, yes its actually the motion blur but i'm not really satisfied since it gets confused with dof or something
thanks for comments!
Max
thanks for comments!
Max
- Daniel Brassard
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- Location: St. Thomas, Ontario
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Re: Abstract
Hi Maximus,
Sorry for highjaking your post!
I tried the compound and I don't get your screen result.
The first part is OK: create a geometry as the emitter, create the first particle cloud, basic emission.
The second part is where I get into trouble: create the second particle emission....
Do you create:
a. an empty cloud (polymesh> empty, then create an unsimulated ICE tree)
b. select the emitter geometry and create a different particle cloud basic emission
c. create an empty cloud on the geometry emitter
d. create an empty cloud on the first basic particle emission
e. create a second basic emission on the first basic emission
Any move from the simulator stack to the modeling stack?
I tried most of them and I get weird results (the filament node goes red with error saying the rotation attribute has not been initialized) or the filament node goes green but the particles fly all over the place and there are no filaments in between the particles.
Your help is appreciated. No rush, I know you are busy with a science fiction project!
P.S. I got the Tim Borgmann effect working like in his video demo at UeberTage.
Sorry for highjaking your post!
I tried the compound and I don't get your screen result.
The first part is OK: create a geometry as the emitter, create the first particle cloud, basic emission.
The second part is where I get into trouble: create the second particle emission....
Do you create:
a. an empty cloud (polymesh> empty, then create an unsimulated ICE tree)
b. select the emitter geometry and create a different particle cloud basic emission
c. create an empty cloud on the geometry emitter
d. create an empty cloud on the first basic particle emission
e. create a second basic emission on the first basic emission
Any move from the simulator stack to the modeling stack?
I tried most of them and I get weird results (the filament node goes red with error saying the rotation attribute has not been initialized) or the filament node goes green but the particles fly all over the place and there are no filaments in between the particles.
Your help is appreciated. No rush, I know you are busy with a science fiction project!
P.S. I got the Tim Borgmann effect working like in his video demo at UeberTage.
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set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Abstract
Hi Daniel, i just create a second pointcloud empty, nonsimulated ice tree and plug the compound
basically i create a grid -> basic emission from the ice menù standard
then create a pointcloud -> open ice tree -> create ice tree (non simulated) and plug the compound, then drag the basic emission pointcloud into the compound input port and thats it!
i've uploaded a scene for you
Max
basically i create a grid -> basic emission from the ice menù standard
then create a pointcloud -> open ice tree -> create ice tree (non simulated) and plug the compound, then drag the basic emission pointcloud into the compound input port and thats it!
i've uploaded a scene for you
Max
- Attachments
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- liquidfilaments.rar
- (187.54 KiB) Downloaded 116 times
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Abstract
Thanks Maximus for taking the time to put a scene together. Very much appreciated. I am swamp right now, but i'll test the process as soon as I have a chance.
Dan
Dan
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