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 Post subject: Re: Marswalk.
PostPosted: 18 Aug 2012, 13:09 
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Thx guys. Is in slow motion, so they can easily be analyzed by the motion.

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 Post subject: Re: Marswalk.
PostPosted: 18 Aug 2012, 13:25 
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A cheap toy roboter might walk this way. Watch "District 9" or "Starship Troopers" for possible walk cycles, Memag. No creature of this kind will walk like that after million years of evolution, except somebody shoved a 50" long stick up his anus. : )


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 Post subject: Re: Marswalk.
PostPosted: 18 Aug 2012, 13:33 
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Pancho wrote:
A cheap toy roboter might walk this way. Watch "District 9" or "Starship Troopers" for possible walk cycles, Memag. No creature of this kind will walk like that after million years of evolution, except somebody shoved a 50" long stick up his anus. : )


I was joking Pancho, but my comment was aimed at something else, not animation but human knowledge.
How could YOU possibly know a walkcycle of the extraterrestrial creature when you never saw one?
Maybe there is no evolution outside the Earth, maybe those creatures really walk like that.

If we project known human and animal motion to this creature , sure, it's really awkward and stiff with obvious pauses.
Let's wait a million years ,shall we.


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 Post subject: Re: Marswalk.
PostPosted: 18 Aug 2012, 15:16 
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Pancho wrote:
A cheap toy roboter might walk this way. Watch "District 9" or "Starship Troopers" for possible walk cycles, Memag. No creature of this kind will walk like that after million years of evolution, except somebody shoved a 50" long stick up his anus. : )


Schema, you can not think about anything else. Try to create a new creature, do not need to copy others. Of course, not be always good.
Easy to copy, and Difficult to be creative. .

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 Post subject: Re: Marswalk.
PostPosted: 19 Aug 2012, 00:17 
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Memag wrote:
Pancho wrote:
A cheap toy roboter might walk this way. Watch "District 9" or "Starship Troopers" for possible walk cycles, Memag. No creature of this kind will walk like that after million years of evolution, except somebody shoved a 50" long stick up his anus. : )


I was joking Pancho, but my comment was aimed at something else, not animation but human knowledge.
How could YOU possibly know a walkcycle of the extraterrestrial creature when you never saw one?
Maybe there is no evolution outside the Earth, maybe those creatures really walk like that.

If we project known human and animal motion to this creature , sure, it's really awkward and stiff with obvious pauses.
Let's wait a million years ,shall we.


As a matter a fact we can. It is not that we and other animals walk like this because we just decided to like that. There are lot of stuff that influenced this, gravity, as less as possible energy waste ... Same could apply on Mars creatures, at least we have some 'idea' what environment looks like there.

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 Post subject: Re: Marswalk.
PostPosted: 19 Aug 2012, 13:11 
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SreckoM wrote:
As a matter a fact we can. It is not that we and other animals walk like this because we just decided to like that. There are lot of stuff that influenced this, gravity, as less as possible energy waste ... Same could apply on Mars creatures, at least we have some 'idea' what environment looks like there.


Not thinking about the Earth, life forms on Earth and evolution.
I guess it comes down to our collective self-importance and arrogance of all knowing ,godlike beings.
We don't even know all the species that are inhabiting our home planet, we can't possibly know how the universe works?

What if this creature came to Mars to explore?
Have you ever seen astronauts in their ridiculous walk?
Why are they walking like that? So what about that creature?
Maybe it has some kind of exoskeleton, robot space suit that makes it move like that, how can we know that?
Maybe it moves like that to conserve energy, no needles secondary motion?
Maybe it's just a break-dancing species?

I understand that this creature doesn't walk like a human/animal, and that it violates laws, thus it's bad.
But can we say stop-motion animation is bad just because it's not human enough?



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 Post subject: Re: Marswalk.
PostPosted: 19 Aug 2012, 13:55 
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This discussion seems to have veered off track ever so slightly... :ymalien:
I agree that we do NOT know how actual aliens move, but I think that's not really an issue here. As animation like this is made for human audiences (one assumes) it should probably take into account the expectations of this human audience OR it should make it absolutely clear, why the differences are the way they are. This has nothing to do with the quality of the work, this has however everything to do with the way human expectations influence the way we perceive something as being visually wrong or right.
;)

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 Post subject: Re: Marswalk.
PostPosted: 19 Aug 2012, 14:43 
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Altho i agree that the walk is to stiff. I once had a stick insect walking along the roof of my car. It walked exactly like that. In fact the first thing i thought is if i animated a character like that people would say it needs work. Nature is a funny thing.


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 Post subject: Re: Marswalk.
PostPosted: 19 Aug 2012, 16:25 
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The walk cycle is like bad cgi. You notice it. It doesn't look natural, whatever this might be in terms of a mars habitant. From an anatomical level it wouldn't work. The marsian would loose its balance while protracting (?) its legs. An action to balance the weight shift is missing. Also the hip isn't participating. It just looks and is wrong.

Remember the "Ministry of silly walks"? None of the walk cycles looked natural, but you never doubted that they are natural. Go for something more sophisticated and you'll please yourself and the spectators.

Cheers and good luck!


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 Post subject: Re: Marswalk.
PostPosted: 22 Aug 2012, 09:13 
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Walking unfortunately not perfect, it is, and making of. b-(

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