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 Post subject: Re: Lego Man!
PostPosted: 02 Jul 2010, 11:43 
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Okay... :-bd
Next up: the materials
(they should be slightly more reflective or specular, I never know which...)

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 Post subject: Re: Lego Man!
PostPosted: 02 Jul 2010, 13:33 
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AAAAND some more comp magic tweaking ;)


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 Post subject: Re: Lego Man!
PostPosted: 02 Jul 2010, 18:48 
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I agree with Hirazi, the hands could be bigger still. And I also think that he seems a little wide (chest and legs) from what I remember. Nice clean modeling though. Keep it up.


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 Post subject: Re: Lego Man!
PostPosted: 03 Jul 2010, 08:38 
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I agree! Here's a render with the not-so-wide body and bigger hands! Next I'm going to do some simple rigging.

This is really a project so I can learn rigging ;) I'm just not sure if it's going to be harder to animate something like a lego who doesn't normally walk :P


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 Post subject: Re: Lego Man!
PostPosted: 03 Jul 2010, 12:44 
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I'm getting some weird snapping action with the arms and legs while I'm trying to animate a walk cycle. Here's the animation editor screen shot.. any ideas why?

Also, how do i get rid of the gray dotted lines? and what are they?


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 Post subject: Re: Lego Man!
PostPosted: 03 Jul 2010, 14:48 
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Joined: 24 Sep 2009, 20:02
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First click on Curves>Spline Interpolation
Then View>Snapshot Curves


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 Post subject: Re: Lego Man!
PostPosted: 03 Jul 2010, 15:25 
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Hey thanks for the reply! Spline interpolation didn't seem to do anything and snapshot was already checked on.. Any ideas:S


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 Post subject: Re: Lego Man!
PostPosted: 15 Jul 2010, 06:47 
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Joined: 26 Oct 2009, 11:04
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The proportions are still too off. Have a look at these for example:

Image Image

You should add them in the appropiate viewports and match the proportions.

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