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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 14 Jun 2010, 21:39 
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Thanks Hirazi :) I am just trying to learn from my mistakes :) Will be much obliged to have some in-depth criticism on the topology from someone :)

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 15 Jun 2010, 09:12 
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Hi,

you've got some topology problems at the thumb base : at all joints, keep loops as much as possible, and add some more to have a better deformation.
Here is an exemple I made few years ago. That's not perfect, but hope it helps.

http://www.julien-chudik.com/galerie/page2/photo4.html


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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 16 Jun 2010, 18:51 
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Many thanks for the input :) That's one goodlooking hand :D
I have made some changes. Added more loops and reduced the number of open edges considerably.
I think there will be more reduction necessary when I try to stitch it to the arm, but let's see how it goes...

Attachment:
hand.jpg
hand.jpg [ 250.84 KiB | Viewed 491 times ]


The base of the thumb looks different in our models, as you can see. But I did it intentionally. There is supposed to be a fold between the thumb and the pollicis brevis muscles. I have emphasized it a tiny wee bit.

Attachment:
hand-left-500px.jpg
hand-left-500px.jpg [ 244.6 KiB | Viewed 491 times ]

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Last edited by shushens on 17 Jun 2010, 10:11, edited 1 time in total.

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 17 Jun 2010, 08:58 
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A tiny update :)

Attachment:
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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 17 Jun 2010, 09:52 
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My untrained eye can spot some "N-gons" that however should be relatively "easy" to get rid of...
Now you (almost) completed the hands and feet (allegedly the hardest parts) you're halfway finished, I'd say... ;)

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 17 Jun 2010, 10:10 
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Yes, I think I will wait until the stitching and then find a way to get rid of the n-gon(s).
Thanks for your attention, man :)
Just like ear is the hardest part but does not play the biggest role in a head model, hands and feet are also not the first places where you look when you see a full model. I am pretty worried about the back muscles and ribs... I never tried to model that stuff before. Hands and feet I have done before, though for toon figures.

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 20 Jun 2010, 07:18 
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Here is some update. I haven't entered the scary region yet :P

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Attachment:
screen03.jpg
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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 20 Jun 2010, 07:24 
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Attachment:
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At this point I subdivided once and started further tweaking. This way I did not have to draw loops and move every vertex to make sure the model smooths well.

Image

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 21 Jun 2010, 00:26 
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Little update :)

Attachment:
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Clipboard-1.jpg [ 246.46 KiB | Viewed 458 times ]


Here I am trying to achieve the shape of the ribcage. Now will try to extrude in the abs.

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 Post subject: Re: WiP: Human Body Experiment
PostPosted: 25 Jun 2010, 06:39 
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