Real Ghostbusters CGI Intro recreation....

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Shredder565
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Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 31 Jan 2017, 02:24

Turtles is starting to die down. time to move on to something else.

up next, Real Ghostbusters. first up, the Ghostbusters

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 04 Feb 2017, 03:51

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 04 Feb 2017, 03:54

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 04 Feb 2017, 03:58

so, you can already guess what the next project will be. it is time to move on from turtles.
The Proton pack and equipment are finals.

Ray and Egon are finals.

Janine, Peter and Winston still need major work to look right. Slimer is close to a final.

I plan to try and get peter and Winston looking right at least before sunday rolls around, and the final 'a thing about rats' work gets pushed into full steam.

when i pick this up again in april, i want onyl janine and slimer and the car to focus on. that is most of the work right there minus a few ghosts.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 08 Feb 2017, 04:12

finishing up turtles is taking a back seat as i finalize some of the pre production stuff for this.

The Ecto one is coming alongrather nicely.

Final ghostbuster models minus slimer

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final fire house

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mc_axe
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Re: Real Ghostbusters CGI Intro recreation....

Post by mc_axe » 08 Feb 2017, 20:24

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I like this one^^ if you can keep that level of detail for equipments, would be nice
the car is also looking good and the faces of main heros getting better you need to pay lot attention in your main chars


If you want some suggestions i would suggest :
make the locker of jacket belts red and more square, like here:
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make the normal belt (the pants belt )with the metalic locker and more wide (to stand out more)
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There is also other details that you can do for the normal belt like for example those military sty holes, that let you attach equipment on
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For the pants i would suggest to add a visible line in the middle add belt loops..
And last improve the endings of the jacket sleeves you can make some nice detail there. Cheers

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 08 Feb 2017, 21:55

i did have the black lines in the pants, but sometimes when you symetrize it looses that detail. iwill add it back in. the uniforms still have parts missing tothem so that detail will be added later

the cars outside is mostly done. now it's time to work on the inside.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 11 Feb 2017, 05:15

first intro shot coming tomorrow, then it's going back to try and finish up turtles
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 11 Feb 2017, 23:22

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 12 Feb 2017, 01:04

back to finishing turtles

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 28 Feb 2017, 01:51

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 08 Mar 2017, 05:20

Firehouse is now one room away from being complete.
the model is too big to open, so the only room i can't add in is the first floor lab.
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 11 Mar 2017, 04:21

firehouse is complete

and we have enough now to do a rough cut animatic of the intro

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 12 Mar 2017, 03:49

rough cut of intro placed out.
30 shots to work on.

far tougher than turtles due to atmosphere and effects.
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 12 Mar 2017, 05:03

back to turtles


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 13 Mar 2017, 04:00

i think that's a final for ray.

now for the other three.
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