Real Ghostbusters CGI Intro recreation....

Comments on work in progress
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 13 Jun 2017, 04:29

winston is the first of the guys to be finalized.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 14 Jun 2017, 03:48

10 shots remain to rough

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 14 Jun 2017, 20:22

basic elements coming together.


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 15 Jun 2017, 00:17

A FEW slimer changes..
he's now all shape animated rather than skeleton animated. a little more freedom
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 15 Jun 2017, 04:54

I'm really happy with how Slimer, the Firehouse, Ecto, the no ghost, the pack and traps, Winston and staypuft turned out. they look pretty darn close to their cartoon counterparts. Now, if I can JUST get Peter, Ray, Egon and Janine looking right it might look halfway decent.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 16 Jun 2017, 04:49

i would say three down, including slimer, and three to go.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 17 Jun 2017, 04:05

if i could just refine it it might look good.
the streams are going to need to be ray traced but will be the toughest to get right

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 17 Jun 2017, 23:14

Effects still need figuring out.
Janaine and Egon still need fixing.

8 monsters at end still need to be done.
6 or so scenes left to rough out.

hoping to get most of them done tomorrow so i can concentrate on models and effects.
but over all i rather like it.


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 19 Jun 2017, 18:46

a few more minor updates.

Egon still needs MAJOR work. I think the other three, slimer and everything else minus janine is a final.

the intro is about 60% done and will try and make the next update the last update.

just a simple matter of getting two characters to look better, 8 ghost designs, one effects shot, and some refining .



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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 23 Jun 2017, 06:03

three days of mind numbing multi layered work coming to a close.
ray tracing 40 frames of animation may look better than after effects but a damn pain in te wrist.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 23 Jun 2017, 22:03

four days later, the money shot is just about done. still needs some finishing up but all the major work is done. i think i can still see straight but barely

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 26 Jun 2017, 04:02

toying around with doing this as a grand finale


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 27 Jun 2017, 19:39

4 more monsters to go
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 01 Jul 2017, 19:01

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only janine remains to finalize.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 03 Jul 2017, 00:00

just because a sucker for torture, here is another comparison...

all his really is is more realistic looking textures imho. some of the models are really off just like mine are


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 03 Jul 2017, 18:12

why are women so much harder to get right?

a little better.. i think.

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