Real Ghostbusters CGI Intro recreation....

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 18 Jul 2017, 03:31

When 80 unique small buildings and about 30 xtra large buildings are not enough to make a fly over lower manhatten seem realistic enough without duplicating some or creating more.

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i only hope the animation can improve enough to match the backgrounds

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 20 Jul 2017, 18:47

backgrounds all but done.

shape animation all but done.

I need about 12 people. 8 ghosts, including a meaner slimer.

then regular animation can start
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 21 Jul 2017, 03:15

backgrounds are all done. time for a few monsters and people, and then animation starts to make it look all pretty.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 31 Jul 2017, 03:26

Last 30 seconds roughed out in animation. all ghosts/ monsters done but two now. A few fixed and redone for this project from the last one. Just need about 13 people for the first few shots, and all original elements will be done. just a matter of animating the rest.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 03 Aug 2017, 03:50

First minute of animation should be roughed out tomorrow.
doing the tougher shots first. simple stuff for last.

all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 04 Aug 2017, 04:32

i think you can see what needs work still but getting there. first minute roughed out.


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 07 Aug 2017, 03:53

at this pace, should be mostly roughed out by this time next week.

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2 minutes 40 shots left to rough

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 10 Aug 2017, 02:45

should have it all roughed out, minus 12 people designs, by Sunday.

Minus a few timing issues, and a few things i've never gotten right with my human models, i am largely pleased with how this is turning out.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 11 Aug 2017, 02:29

Will start the people next week, and take a bit of a turtle break finally... keep saying that but keep putting it off.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 17 Aug 2017, 18:13

90% of the promo is set in stone and finished today.

3 more shots to fine tune,

then 12 people to design to finish up the rest of it .

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 18 Aug 2017, 04:15

the promo is 95% ready now. all shots fixed. just needs 12 humans, starting tomorrow.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 18 Aug 2017, 21:38

3 of 15. people creation has begun. thankfully none of these are in close up.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 21 Aug 2017, 03:24

hoping to get it done by Wednesday at this rate. REALLY shocked and pleased at not only how fast it came together but how passable it looks.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 23 Aug 2017, 01:09

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5 people mostly done. with one breast reduction needed. and 4 left to go tommorow.. sigh. last two shots are annnoying ones.
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 25 Aug 2017, 17:58

wish i knew how to do fur right. next up cop car and tractor trailer models and promo =done

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 27 Aug 2017, 21:36

1.5 months work complete with 100% complete walkthroughable fire house.

i'd like to think i'm getting a little better. even if it'd only qualify as an animatic by pro standards.

enjoy.

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