Real Ghostbusters CGI Intro recreation....

Comments on work in progress
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 03 Aug 2017, 03:50

First minute of animation should be roughed out tomorrow.
doing the tougher shots first. simple stuff for last.

all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 04 Aug 2017, 04:32

i think you can see what needs work still but getting there. first minute roughed out.


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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 07 Aug 2017, 03:53

at this pace, should be mostly roughed out by this time next week.

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2 minutes 40 shots left to rough

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 10 Aug 2017, 02:45

should have it all roughed out, minus 12 people designs, by Sunday.

Minus a few timing issues, and a few things i've never gotten right with my human models, i am largely pleased with how this is turning out.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 11 Aug 2017, 02:29

Will start the people next week, and take a bit of a turtle break finally... keep saying that but keep putting it off.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 17 Aug 2017, 18:13

90% of the promo is set in stone and finished today.

3 more shots to fine tune,

then 12 people to design to finish up the rest of it .

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 18 Aug 2017, 04:15

the promo is 95% ready now. all shots fixed. just needs 12 humans, starting tomorrow.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 18 Aug 2017, 21:38

3 of 15. people creation has begun. thankfully none of these are in close up.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 21 Aug 2017, 03:24

hoping to get it done by Wednesday at this rate. REALLY shocked and pleased at not only how fast it came together but how passable it looks.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 23 Aug 2017, 01:09

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5 people mostly done. with one breast reduction needed. and 4 left to go tommorow.. sigh. last two shots are annnoying ones.
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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 25 Aug 2017, 17:58

wish i knew how to do fur right. next up cop car and tractor trailer models and promo =done

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 27 Aug 2017, 21:36

1.5 months work complete with 100% complete walkthroughable fire house.

i'd like to think i'm getting a little better. even if it'd only qualify as an animatic by pro standards.

enjoy.

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 29 Aug 2017, 03:30

Ghostbusters is done. going back to turtles for a bit. I think I will do Rip Off and A THIRD try at Big Blow Out back to back so at least three projects will all have the same models.

When you have no life and need projects to keep one busy, it helps to keep one sane and focused.

where to go from that? not sure yet. i'm not good enough to turn this into a full time gig. and I KNOW I don't want to do any more full turtle episodes after this.

Break In looks good enough on it's own and doesn't need a remix. Maybe short clips from shows that could use a little updating attempt?

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FXDude
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Re: Real Ghostbusters CGI Intro recreation....

Post by FXDude » 29 Aug 2017, 23:59

Pretty cool though, hope you'll update it as you did with the turtles intro
which became quite refined and faithful to the original!

I also like the look of the outlines from the other thread, I hope they don't add to much work?

Kudos!

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 01 Sep 2017, 18:52

FXDude wrote:Pretty cool though, hope you'll update it as you did with the turtles intro
which became quite refined and faithful to the original!

I also like the look of the outlines from the other thread, I hope they don't add to much work?

Kudos!
The Toon ink outlines I found just got in the way, and it also took twice as long to render with them in there.
so for future projects, i abandoned them.

as for updating ghostbusters, probably not. this promo was a way to update the things I didn't like in the intro and doing everything over from scratch, minus character bodies and equipment.
:)

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Shredder565
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Re: Real Ghostbusters CGI Intro recreation....

Post by Shredder565 » 23 Nov 2017, 01:46

hmmm...
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