What are you working on?

Comments on work in progress
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xsi_fanatic
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Re: What are you working on?

Post by xsi_fanatic » 20 Jul 2016, 23:52

Ninja training material

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mc_axe
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Re: What are you working on?

Post by mc_axe » 06 Mar 2017, 03:14

ima working on this (R3D)
Image

and this (MR toon)
Image

And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)
Image
Last edited by mc_axe on 06 Sep 2017, 02:58, edited 1 time in total.

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Draise
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Re: What are you working on?

Post by Draise » 07 Mar 2017, 20:54

Image

Worked on this with MC_Axe and Memo. Making an animation, paying the bills.

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mc_axe
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Re: What are you working on?

Post by mc_axe » 29 Apr 2017, 19:41

Whatever that is

Image
Image

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Draise
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Re: What are you working on?

Post by Draise » 12 May 2017, 17:51

Image

I started playing around with DAZ studios, then into Softimage to build a somewhat pixaresque looking pixie kid thing. The head was rather realistic at first, and now it is not. Did it as a hair learning base - learning XSI hair.

Image

I noticed some people use strands for hair? Are there any good tutorials on that?

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sirdavid32
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Re: What are you working on?

Post by sirdavid32 » 25 Jul 2017, 01:50

I was rigging 2D mouths..

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mc_axe
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Re: What are you working on?

Post by mc_axe » 30 Jul 2017, 23:34

Attempting a futuristic camera, still trying to figure out the general shape
Image

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Draise
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Re: What are you working on?

Post by Draise » 31 Jul 2017, 15:11

Nice one! I noticed you're using Epic pen as a grease pencil? Pretty cool!

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sant0s
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Re: What are you working on?

Post by sant0s » 21 Feb 2018, 19:17

hey,
just working on some planet shots.

was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.

less than 2 minutes pre frame on HD. love it. :)

europe_wip_no_clouds_v1a.jpg
europe_wip_v1.jpg
earth_with_deep_water_wip.jpg

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rray
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Re: What are you working on?

Post by rray » 22 Feb 2018, 19:26

Very realistic!

If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond :)
softimage resources section updated Jan 5th 2024

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Rork
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Re: What are you working on?

Post by Rork » 23 Feb 2018, 09:26

Nice!

How did you set up the clouds?

rob
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sant0s
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Re: What are you working on?

Post by sant0s » 23 Feb 2018, 09:55

Moin :)

@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484


@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
clouds_setup.jpg

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Rork
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Re: What are you working on?

Post by Rork » 23 Feb 2018, 10:08

I see.
I have done something similar in the past, but added some additional 3D noise to the mix.
Never rendered with SSS though, it does look a lot better that way ;)

And the 'visible earth' website is the bees knees for textures :)

cheers!

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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sant0s
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Re: What are you working on?

Post by sant0s » 23 Feb 2018, 10:17

Here is a closer render of the clouds, I think thats closest distance without getting ugly:
clouds_closer.jpg
@Rob: Yea, I was suprised becouse I was focused to use VDB instead of SSS.
I used olegs VDB tool once. I like the result - but way more time to set up everything:
earth_clouds.jpg

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Rork
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Re: What are you working on?

Post by Rork » 23 Feb 2018, 10:29

Yeah, closeups is where it falls apart.

I also tried creating noise based "cloud alpha's" with these setups, to make it more fractal-ly, so the closeups would hold up better.
I think with setups like this you get only so far, and at some point you have to start working with volumes. Which clouds are ;)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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sant0s
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Re: What are you working on?

Post by sant0s » 23 Feb 2018, 10:34

Yea, thats next goal. Spherical VDB cloudscape based on the NASA texture. :)

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