What are you working on?
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
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Re: What are you working on?
ima working on this (R3D)
and this (MR toon)
And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)
and this (MR toon)
And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)
Last edited by mc_axe on 06 Sep 2017, 02:58, edited 1 time in total.
Re: What are you working on?
Worked on this with MC_Axe and Memo. Making an animation, paying the bills.
Re: What are you working on?
I started playing around with DAZ studios, then into Softimage to build a somewhat pixaresque looking pixie kid thing. The head was rather realistic at first, and now it is not. Did it as a hair learning base - learning XSI hair.
I noticed some people use strands for hair? Are there any good tutorials on that?
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: What are you working on?
I was rigging 2D mouths..
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Re: What are you working on?
Attempting a futuristic camera, still trying to figure out the general shape
Re: What are you working on?
Nice one! I noticed you're using Epic pen as a grease pencil? Pretty cool!
Re: What are you working on?
hey,
just working on some planet shots.
was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.
less than 2 minutes pre frame on HD. love it.
just working on some planet shots.
was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.
less than 2 minutes pre frame on HD. love it.
Re: What are you working on?
Very realistic!
If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond
If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond
softimage resources section updated Jan 5th 2024
Re: What are you working on?
Nice!
How did you set up the clouds?
rob
How did you set up the clouds?
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: What are you working on?
Moin
@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484
@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484
@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
Re: What are you working on?
I see.
I have done something similar in the past, but added some additional 3D noise to the mix.
Never rendered with SSS though, it does look a lot better that way
And the 'visible earth' website is the bees knees for textures
cheers!
rob
I have done something similar in the past, but added some additional 3D noise to the mix.
Never rendered with SSS though, it does look a lot better that way
And the 'visible earth' website is the bees knees for textures
cheers!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: What are you working on?
Here is a closer render of the clouds, I think thats closest distance without getting ugly:
@Rob: Yea, I was suprised becouse I was focused to use VDB instead of SSS.
I used olegs VDB tool once. I like the result - but way more time to set up everything:
@Rob: Yea, I was suprised becouse I was focused to use VDB instead of SSS.
I used olegs VDB tool once. I like the result - but way more time to set up everything:
Re: What are you working on?
Yeah, closeups is where it falls apart.
I also tried creating noise based "cloud alpha's" with these setups, to make it more fractal-ly, so the closeups would hold up better.
I think with setups like this you get only so far, and at some point you have to start working with volumes. Which clouds are
I also tried creating noise based "cloud alpha's" with these setups, to make it more fractal-ly, so the closeups would hold up better.
I think with setups like this you get only so far, and at some point you have to start working with volumes. Which clouds are
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: What are you working on?
Yea, thats next goal. Spherical VDB cloudscape based on the NASA texture.
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