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Walrus Procedural Texture

Posted: 09 Jun 2015, 17:53
by sheerkohf
Hello Artists ! After long absence I am back. Trying to texture my walrus model internally. Please suggest improvements !

Re: Walrus Procedural Texture

Posted: 10 Jun 2015, 00:32
by Draise
Hehe, love the whiskers. How about a bump or displacement map? Some wrinkles? I bet that would make it that much cooler. Cool little character.

Re: Walrus Procedural Texture

Posted: 10 Jun 2015, 02:16
by sheerkohf
Thanks ! I am working on it!

Re: Walrus Mudbox Texture !

Posted: 10 Jun 2015, 18:04
by sheerkohf
Here is my creature textured in mudbox !

Re: Walrus Procedural Texture

Posted: 20 Jun 2015, 05:34
by Caveman
Hi, displacement maps are better, why not use that? It's just the walrus and the glacier, shouldn't take long to render in my opinion. Create some cavity maps and mix them with the color map. Add some Sub Surface Scattering. Some blurry specular reflections, and see how it looks.

The color texture is looking good, and I guess the sculpt is looking great too. Extract some maps and apply them it will improve the look even more.

The first image looks funny not to offend you :D

Good luck.