Floating Paradise
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Floating Paradise
IMHO the tree on top looked better with a more uniform color. Too much variety in that would seem overkill. ;)
Stay safe, sane & healthy!
Re: Floating Paradise
Yep, that color is temporary, I will change it. Just did some quick vertex painting to all the objects.
Also the translucency helped tremendously in creating the right look for the ferns. Thanks for the tip guys.
Also the translucency helped tremendously in creating the right look for the ferns. Thanks for the tip guys.
Re: Floating Paradise
Looking great!
Re: Floating Paradise
Hi, does ICE particle instances not obey light association? I have excluded them from a light but they still render like normal
Re: Floating Paradise
Finished this sculpt with 3D coat in about three days. I am slow
Will put him in the middle of the island playing a flute.
Will put him in the middle of the island playing a flute.
Re: Floating Paradise
For anyone who is watching this thread. I rigged the character with GEAR. Did about 50 or so corrective shapes and here he is standing in front of everyone atlast
Re: Floating Paradise
That cloth is dope. How did you do it?
Re: Floating Paradise
My 200th post is a necro post, yeah!
Yes draise it's marvelous designer. Though I have omitted that character from the island and have been doing some animations with him.
A good example of bad compositing. It's a 7 seconds animation. The tree and ferns and blah blah grows The cloud flows. And the water falls.
Yes draise it's marvelous designer. Though I have omitted that character from the island and have been doing some animations with him.
A good example of bad compositing. It's a 7 seconds animation. The tree and ferns and blah blah grows The cloud flows. And the water falls.
Re: Floating Paradise
Hi,
If i may, sometime we need a bit of critisism to be better. I think the global proportions of the island needs to be reworked.
Take an eye like this:
1. If you shoot a wide view (like the one you just post), your island doesn't look like a floating island but a giant tooth in the air, too heavy, too round. The roots doesn't help too because they follow too closely the "tooth" shape
-> take a breath and do some heavy photoshop deformation on that
2. If you shoot closely this time, maybe we can find the tree is too small, and more importantly, due to the heavyness of the rock you loose the floating spirit.
-> make the tree bigger, and do some heavy spacing between the roots and the rock, we need to "feel" the gravity, the floating, the air. (by the way on the small rocks we need to feel the gravity too)
;-)
Keep going,
Noël
If i may, sometime we need a bit of critisism to be better. I think the global proportions of the island needs to be reworked.
Take an eye like this:
1. If you shoot a wide view (like the one you just post), your island doesn't look like a floating island but a giant tooth in the air, too heavy, too round. The roots doesn't help too because they follow too closely the "tooth" shape
-> take a breath and do some heavy photoshop deformation on that
2. If you shoot closely this time, maybe we can find the tree is too small, and more importantly, due to the heavyness of the rock you loose the floating spirit.
-> make the tree bigger, and do some heavy spacing between the roots and the rock, we need to "feel" the gravity, the floating, the air. (by the way on the small rocks we need to feel the gravity too)
;-)
Keep going,
Noël
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