C3P0 and R2D2

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Shredder565
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C3P0 and R2D2

Post by Shredder565 » 07 Dec 2014, 22:14

A little side project before Big Blow Out fixups resume in January.

a few hours of messing with it, and no where near closeyet.
Image

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 08 Dec 2014, 05:07

Image

try two.. a little nicer

Image

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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 08 Dec 2014, 10:11

Could you perhaps show screenshots of a (shaded) wireframe in a "classic" front and side view?
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Daniel Brassard
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Re: C3P0 and R2D2

Post by Daniel Brassard » 08 Dec 2014, 17:45

You need to find better reference pictures to improve the modeling, especially side, front, back and/or top views are very usefull. The shine and quarter views of your reference picture hide details critical for modeling.

For example:

http://www.toywizard.net/bandai-16th-sc ... on-figure/

Good luck
$ifndef "Softimage"
set "Softimage" "true"
$endif

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rray
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Re: C3P0 and R2D2

Post by rray » 09 Dec 2014, 00:13

here are some good reference pictures too
http://www.starwarshelmets.com/original ... reepio.htm

I think the most important part is getting the creased areas around the eyes right, once you add a reflection map then the rest might not be so critical.
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Draise
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Re: C3P0 and R2D2

Post by Draise » 09 Dec 2014, 01:18

Nice start! I wonder.. if these two will actually be in the new upcoming movies.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 09 Dec 2014, 18:09

Draise wrote:Nice start! I wonder.. if these two will actually be in the new upcoming movies.

they are... R2 is actually made by a star wars fan and the one being used in the movie

thanks for the images ;o)... they should help. I think the eyes are the toughest part..

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FXDude
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Re: C3P0 and R2D2

Post by FXDude » 10 Dec 2014, 03:06

That's not bad! Can you also post the wireframe to see the topology?

Cause you can make your model edges follow the features of the face, to reduce some smoothed triangulization that we can see under the eyes if you see what I mean.

Edit: As Hirazi also asked :)
Hirazi Blue wrote:Could you perhaps show screenshots of a (shaded) wireframe in a "classic" front and side view?

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 11 Dec 2014, 17:30

Image

neck ring, try four.... head try three coming along.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 11 Dec 2014, 17:32

also, stupid questino.. but how can you tell measurment in inches with softimage?

I know there are numbers next to the scale buttons etc.. but lets say the numbers read 2.4 would that be 2 foot 4 inches? 2.4 inches? how does it render out?

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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 11 Dec 2014, 17:50

This might be a helpful reference when modeling (from BlenderArtists): look here.
As to the missing units in Softimage, there has been a lot of discussion about that over the years, but basically it's explained on this page of the user guide...
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Grubber
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Re: C3P0 and R2D2

Post by Grubber » 12 Dec 2014, 07:36

Shredder565 wrote:also, stupid questino.. but how can you tell measurment in inches with softimage?

I know there are numbers next to the scale buttons etc.. but lets say the numbers read 2.4 would that be 2 foot 4 inches? 2.4 inches? how does it render out?
I use Scale To Fit plugin for measurements: http://www.si-community.com/community/v ... =29&t=2311

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 15 Dec 2014, 04:45

I found some different front shots as well, going to try and get back into this tommorow..

getting distracted by building the real thing...

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 16 Dec 2014, 20:40

Image
head try three and neck try four. I finally found a perfectly flat side shot of the head.. just need the front.

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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 16 Dec 2014, 21:38

This is looking much better now IMHO.
Could you post some more detailed wireframes (especially of the front or the "half-side")?
The top-right picture is a hard to make out.
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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 17 Dec 2014, 04:27

Image

I'll try to tomorrow. a little nicer. eye holes still need work and I think that'll have it.

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