C3P0 and R2D2

Comments on work in progress
User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 17 Dec 2014, 05:18

Image

ok, one more... new eyes

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: C3P0 and R2D2

Post by Hirazi Blue » 17 Dec 2014, 09:44

As you can see from your reference picture, the lower jaw/chin should probably a bit longer and pointier - though stilll round (very hard to explain in words) and the eyes should be still a bit closer together.
Stay safe, sane & healthy!

User avatar
FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: C3P0 and R2D2

Post by FXDude » 17 Dec 2014, 11:44

I was about to post this.. (see in yellow)
Image


But it seems you beat me to it :)

In addition to what Hirazi said, there seems to need a bit of "cheekbones" or some heightened curve under and following the eyes from the eybrow to the nose

You know, you can also have a grid with your reference as a texture, and select and hide the back of the head, and then adjust proportions and features in front view while having your model in wireframe mode (grid in textured)

Or of course while having your ref as a rotoscope viewport background.

In eather case, you can also sometimes go in shaded mode, and hide/unhide back and forth repeatedly to more easily see the differences in shape etc..

Last point, it often seems like your model is lowres, not because theres missing model rez,
but just in case you didn't know, you can increment 1 subdiv step by tapping "+" (only on the num-keypad) without otherwise affecting your mesh.

Otherwise, pretty good job!
J

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 18 Dec 2014, 04:47

Image

yeah, I have been using wire frame on as I model..

as for +1. I tried it on this and it lost too much detail. I have not subdivided yet. want to make sure all the main details in there before that happens.


I feel like I am all around it. all the major detail is there. just the shape that needs work.

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 25 Dec 2014, 05:39

Image

very loosely starting the body... need good shots of the neck bolts and antenna to finish up the face.

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 26 Dec 2014, 05:05

Image

neck bolts and antenna.. face still needs refining.

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 27 Dec 2014, 03:46

Image

head try 5

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 27 Dec 2014, 06:16

Image

getting there

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 28 Dec 2014, 02:11

Image

Torso begins..

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 29 Dec 2014, 01:59

Image

onto the back...

User avatar
FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: C3P0 and R2D2

Post by FXDude » 29 Dec 2014, 20:02

Coming along well it seems!

And concerning this ...
as for +1. I tried it on this and it lost too much detail. I have not subdivided yet. want to make sure all the main details in there before that happens.
Keep in mind that detail sharpness with subd's can be more precisely controlled with parallel segment closeness, as opposed to using creases for instance.

So 3 overlapped segments (overlapped on the hull, or the non-subd-ed mesh)
makes a perfectly sharp corner even once subd-ed.

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 02 Jan 2015, 05:31

Image


he looks a bit fat, and the bottom of the back might not be right....but I think it's getting there. IT'd be fun if someone could turn this into a full scale 3Dprinted costume.

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 03 Jan 2015, 19:31

Image

someone printed the head using a 3D printer. Wow, I think it needs more polygons..

fast tracking things a bit, now that I have my own 3D printer coming. Here is an almost finished set of arms..
Image

User avatar
FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: C3P0 and R2D2

Post by FXDude » 04 Jan 2015, 03:20

So it looks like they printed your unsubdivided head? did you get to send them your new subdivided one before they went along?

For you model, I think the chest needs to be a bit flatter (less bubbly, or less like Shwartzenegger ;] )
and that the detail going around the tummy could be more refined, more circle, more "flowing", or with less wobblyness.

(which I know is intricate work)

Otherwise, Coming along pretty good!

User avatar
Shredder565
Posts: 1102
Joined: 02 Jan 2012, 20:04

Re: C3P0 and R2D2

Post by Shredder565 » 11 Jan 2015, 05:11

Image

I tried to make the chest flatter...
and modified the detail on the bottom and started the hands.

The shorts and legs are going to be the toughest parts I think

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: C3P0 and R2D2

Post by Hirazi Blue » 11 Jan 2015, 13:37

Looks good.
Make sure to create a "rough sketch" of the general shape of the rest of the body first,
before you get caught in too much detail.
That way you'll have a good overview of where "all"of this is "going"
and can easily see what still needs attention.
;)
Stay safe, sane & healthy!

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests