C3P0 and R2D2
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: C3P0 and R2D2
This might be a helpful reference when modeling (from BlenderArtists): look here.
As to the missing units in Softimage, there has been a lot of discussion about that over the years, but basically it's explained on this page of the user guide...
As to the missing units in Softimage, there has been a lot of discussion about that over the years, but basically it's explained on this page of the user guide...
Stay safe, sane & healthy!
Re: C3P0 and R2D2
I use Scale To Fit plugin for measurements: http://www.si-community.com/community/v ... =29&t=2311Shredder565 wrote:also, stupid questino.. but how can you tell measurment in inches with softimage?
I know there are numbers next to the scale buttons etc.. but lets say the numbers read 2.4 would that be 2 foot 4 inches? 2.4 inches? how does it render out?
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
I found some different front shots as well, going to try and get back into this tommorow..
getting distracted by building the real thing...
getting distracted by building the real thing...
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
head try three and neck try four. I finally found a perfectly flat side shot of the head.. just need the front.
- Hirazi Blue
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Re: C3P0 and R2D2
This is looking much better now IMHO.
Could you post some more detailed wireframes (especially of the front or the "half-side")?
The top-right picture is a hard to make out.
Could you post some more detailed wireframes (especially of the front or the "half-side")?
The top-right picture is a hard to make out.
Stay safe, sane & healthy!
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
I'll try to tomorrow. a little nicer. eye holes still need work and I think that'll have it.
- Hirazi Blue
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- Joined: 04 Jun 2009, 12:15
Re: C3P0 and R2D2
As you can see from your reference picture, the lower jaw/chin should probably a bit longer and pointier - though stilll round (very hard to explain in words) and the eyes should be still a bit closer together.
Stay safe, sane & healthy!
Re: C3P0 and R2D2
I was about to post this.. (see in yellow)
But it seems you beat me to it
In addition to what Hirazi said, there seems to need a bit of "cheekbones" or some heightened curve under and following the eyes from the eybrow to the nose
You know, you can also have a grid with your reference as a texture, and select and hide the back of the head, and then adjust proportions and features in front view while having your model in wireframe mode (grid in textured)
Or of course while having your ref as a rotoscope viewport background.
In eather case, you can also sometimes go in shaded mode, and hide/unhide back and forth repeatedly to more easily see the differences in shape etc..
Last point, it often seems like your model is lowres, not because theres missing model rez,
but just in case you didn't know, you can increment 1 subdiv step by tapping "+" (only on the num-keypad) without otherwise affecting your mesh.
Otherwise, pretty good job!
J
But it seems you beat me to it
In addition to what Hirazi said, there seems to need a bit of "cheekbones" or some heightened curve under and following the eyes from the eybrow to the nose
You know, you can also have a grid with your reference as a texture, and select and hide the back of the head, and then adjust proportions and features in front view while having your model in wireframe mode (grid in textured)
Or of course while having your ref as a rotoscope viewport background.
In eather case, you can also sometimes go in shaded mode, and hide/unhide back and forth repeatedly to more easily see the differences in shape etc..
Last point, it often seems like your model is lowres, not because theres missing model rez,
but just in case you didn't know, you can increment 1 subdiv step by tapping "+" (only on the num-keypad) without otherwise affecting your mesh.
Otherwise, pretty good job!
J
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
yeah, I have been using wire frame on as I model..
as for +1. I tried it on this and it lost too much detail. I have not subdivided yet. want to make sure all the main details in there before that happens.
I feel like I am all around it. all the major detail is there. just the shape that needs work.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
very loosely starting the body... need good shots of the neck bolts and antenna to finish up the face.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
neck bolts and antenna.. face still needs refining.
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