C3P0 and R2D2

Comments on work in progress
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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 11 Dec 2014, 17:50

This might be a helpful reference when modeling (from BlenderArtists): look here.
As to the missing units in Softimage, there has been a lot of discussion about that over the years, but basically it's explained on this page of the user guide...
Stay safe, sane & healthy!

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Grubber
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Re: C3P0 and R2D2

Post by Grubber » 12 Dec 2014, 07:36

Shredder565 wrote:also, stupid questino.. but how can you tell measurment in inches with softimage?

I know there are numbers next to the scale buttons etc.. but lets say the numbers read 2.4 would that be 2 foot 4 inches? 2.4 inches? how does it render out?
I use Scale To Fit plugin for measurements: http://www.si-community.com/community/v ... =29&t=2311

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 15 Dec 2014, 04:45

I found some different front shots as well, going to try and get back into this tommorow..

getting distracted by building the real thing...

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 16 Dec 2014, 20:40

Image
head try three and neck try four. I finally found a perfectly flat side shot of the head.. just need the front.

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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 16 Dec 2014, 21:38

This is looking much better now IMHO.
Could you post some more detailed wireframes (especially of the front or the "half-side")?
The top-right picture is a hard to make out.
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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 17 Dec 2014, 04:27

Image

I'll try to tomorrow. a little nicer. eye holes still need work and I think that'll have it.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 17 Dec 2014, 05:18

Image

ok, one more... new eyes

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Hirazi Blue
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Re: C3P0 and R2D2

Post by Hirazi Blue » 17 Dec 2014, 09:44

As you can see from your reference picture, the lower jaw/chin should probably a bit longer and pointier - though stilll round (very hard to explain in words) and the eyes should be still a bit closer together.
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FXDude
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Re: C3P0 and R2D2

Post by FXDude » 17 Dec 2014, 11:44

I was about to post this.. (see in yellow)
Image


But it seems you beat me to it :)

In addition to what Hirazi said, there seems to need a bit of "cheekbones" or some heightened curve under and following the eyes from the eybrow to the nose

You know, you can also have a grid with your reference as a texture, and select and hide the back of the head, and then adjust proportions and features in front view while having your model in wireframe mode (grid in textured)

Or of course while having your ref as a rotoscope viewport background.

In eather case, you can also sometimes go in shaded mode, and hide/unhide back and forth repeatedly to more easily see the differences in shape etc..

Last point, it often seems like your model is lowres, not because theres missing model rez,
but just in case you didn't know, you can increment 1 subdiv step by tapping "+" (only on the num-keypad) without otherwise affecting your mesh.

Otherwise, pretty good job!
J

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 18 Dec 2014, 04:47

Image

yeah, I have been using wire frame on as I model..

as for +1. I tried it on this and it lost too much detail. I have not subdivided yet. want to make sure all the main details in there before that happens.


I feel like I am all around it. all the major detail is there. just the shape that needs work.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 25 Dec 2014, 05:39

Image

very loosely starting the body... need good shots of the neck bolts and antenna to finish up the face.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 26 Dec 2014, 05:05

Image

neck bolts and antenna.. face still needs refining.

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 27 Dec 2014, 03:46

Image

head try 5

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 27 Dec 2014, 06:16

Image

getting there

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 28 Dec 2014, 02:11

Image

Torso begins..

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Shredder565
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Re: C3P0 and R2D2

Post by Shredder565 » 29 Dec 2014, 01:59

Image

onto the back...

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