C3P0 and R2D2
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
yep, good idea. that's what I wanted to do before, but finding good HEAD ON shots that show me the basic shape of the object without any weird angles is tough. I've found ones that are close, but not head on.
I need head on shots for the legs, shoes to get their basic shapes down first.
After 3P0 gets finalized, I am doing R2 next, and after that, a Proton Pack. Someone already beat me to the punch though with a 1:1 printed pack.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
not quite... I 'd need something far bigger and most likely a shot from the movie..
Re: C3P0 and R2D2
It looked spot on to me, and useful in the very least.
Re: C3P0 and R2D2
a quick Google/Bing search on c3po, c3po model gives enough material to work with I guess. Keep in mind the overall dimensions are set up so a person would fit in it.Shredder565 wrote:not quite... I 'd need something far bigger and most likely a shot from the movie..
Said differently, the proportions follow a human body. Right now it feels too stocky.
But it starts to shape up real nice.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
I looked at this image originally late at night...looking at it again in daylight...Pooby wrote:It looked spot on to me, and useful in the very least.
granted, it does look close..but to me it looked like a scan of a highly detailed toy. toys aren't always 100% accurate.
and if I blew up a small image like that (at least it appears small in browser), it'd loose the detail.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: C3P0 and R2D2
Hirazi Blue wrote:Looks good.
Make sure to create a "rough sketch" of the general shape of the rest of the body first,
before you get caught in too much detail.
That way you'll have a good overview of where "all"of this is "going"
and can easily see what still needs attention.
;)
I started using this tactic as it was suggested for my recent model retreads.
it certainly helps ;o)
Plan to finish 3P0 and R2 before the end of the year.
I want to try and evolve into more photo realistic looking skins and texture models.
Who is online
Users browsing this forum: No registered users and 49 guests