It is currently 24 May 2013, 02:27

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 92 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
Author Message
 Post subject: Human Head Experiment
PostPosted: 01 Mar 2010, 19:11 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
Hey brothers (and sisters, if any around) :D

Have been away from you long and missed you lots. Now that I have some time at hand, I wanna do this human head experiment thing. Let's see if it goes anywhere. I am not an organic modeller. So I have no idea if I will be able to finish this. But with valuable guidance from you guys, it's a definite possibility :)

I find the eyes a little intimidating. So to build up my confidence level a bit, I will start with lips, which are the easiest to make.

Attachment:
Clipboard01.jpg
Clipboard01.jpg [ 193.52 KiB | Viewed 3642 times ]


I have also attached the OBJ and will continue to do so in case someone wants to edit it and come up with a better edge flow.


Attachments:
lips.rar [4.85 KiB]
Downloaded 137 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 01 Mar 2010, 23:01 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
A little bit of progress:

Attachment:
Clipboard01.jpg
Clipboard01.jpg [ 80.27 KiB | Viewed 3629 times ]


Attachments:
nose_added.rar [15.88 KiB]
Downloaded 121 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 02 Mar 2010, 10:48 
Offline

Joined: 03 Jan 2010, 01:40
Posts: 107
Location: Portugal
so far so good, mate! (naaa i ain't your sister!) keep it up!
watch out for high polycount straight from scratch on that nose: makes it harder to change the flow if you find needed, later on. and it'll be more painfull to connect everything.


edit:
DUDE: that chick's got a moustache! I love her :x

_________________
Tiago Beijoco
http://www.craft.host56.com


Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 02 Mar 2010, 14:49 
Offline
Administrator
User avatar

Joined: 04 Jun 2009, 12:15
Posts: 3211
Starting to look great...
And it doesn't look all that "experimental" to me... :D

_________________
Broken, not stirred...


Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 02 Mar 2010, 21:12 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
Hehehe, thanks guys for the responses! I really appreciate it! Gets really frustrating to work alone sometimes.
Trying to get the eyes right:

Attachment:
Clipboard02.jpg
Clipboard02.jpg [ 170.24 KiB | Viewed 3601 times ]


Attachments:
eyes_added.rar [56.95 KiB]
Downloaded 110 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 03 Mar 2010, 05:39 
Offline

Joined: 03 Jan 2010, 01:40
Posts: 107
Location: Portugal
check this out:
Attachment:
Capture1.jpg
Capture1.jpg [ 90.06 KiB | Viewed 3590 times ]

see how much denser the eyes geometry is compared to the mouth?

I really like what you did with the mouth, it's got just the right amount of geo to get the shape. i like that edge suppression at the corners.
here's my sugestion in attachment ;)


Attachments:
eyes_added.rar [45.11 KiB]
Downloaded 106 times

_________________
Tiago Beijoco
http://www.craft.host56.com
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 03 Mar 2010, 07:18 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
Thank you Tiago :) So you are suggesting that I get rid of the extra edge loop I added to further emphasize the fold? I have continued after that. Now comes the part that I find hardest in the whole face: the jaw structure. Ears actually seem pretty easy to me because the character of the face rarely depends on it. I had to reject the past few faces because the jawline looked terrible and it wasted the whole model. So this time, I am taking it slow. If you know some trick or rule of thumb to get it right, please enlighten me.

Attachment:
Clipboard01.jpg
Clipboard01.jpg [ 126.76 KiB | Viewed 3589 times ]


P.S. - I noticed you use XSI and Modo. That's my favourite combination too :D


Attachments:
jawline_attempt.rar [29.76 KiB]
Downloaded 103 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 03 Mar 2010, 07:57 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
A tiny update. Still not sure where this is going though. What I am doing here is, every time I am adding a new loop around the mouth, I am shifting the final polyline one step back while trying to maintain the form of the face. Not very smart, but still doesn't look too terrible...

Attachment:
Clipboard01.jpg
Clipboard01.jpg [ 144.74 KiB | Viewed 3588 times ]


Attachments:
jawline_attempt_02.rar [31.57 KiB]
Downloaded 105 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 03 Mar 2010, 16:07 
Offline

Joined: 03 Jan 2010, 01:40
Posts: 107
Location: Portugal
no, you're doing fine! :) it's looking very nice.
And yes, the jaw line is very important. it defines the contour. Unfortunately i have no tips there. I guess it makes a big difference at that point, the fact that i more often start from a closed object and model by beveling and edge slicing. also i'm always "playing by ear".

yea i took away that loop in the eye. i think you can get the shape with that amount of geo, which is now a lot more balanced, if you take a bit of advantage from the sub-d's. and then generate a more detailed version to extract a displacement and/or normal map, depending on your needs.
:) hehe yea, xsi/modo. i keep wondering why do so many prefer Maya or Max.. must be a good reason escaping me.

as for the rest, i'd watch out for that star and tri poles in the cheek. from these two photos she looks a little fattier than your model, so i think you don't need those two points and can reduce the flow to just 1 star, like this:
Attachment:
untitled.JPG
untitled.JPG [ 70.98 KiB | Viewed 3579 times ]

_________________
Tiago Beijoco
http://www.craft.host56.com


Top
 Profile  
 
 Post subject: Re: Human Head Experiment
PostPosted: 03 Mar 2010, 19:55 
Offline
User avatar

Joined: 13 Jun 2009, 07:34
Posts: 191
Location: Paderborn, Germany
Thanks again for the attention :)

I have reworked the geometry a little so that I don't need more than one pole. One extra loop under the nose, but it's cool, I guess? If i just merge those points, the polys are getting really huge on the rear end of the cheek. I guess I am not experienced enough to deal with it properly yet.

Attachment:
Clipboard01.jpg
Clipboard01.jpg [ 145.81 KiB | Viewed 3572 times ]


Attachments:
cheek_in_progress.rar [33.4 KiB]
Downloaded 155 times

_________________
Portfolio in Progress: http://visualdeceptions.info
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 92 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group