Walrus Procedural Texture

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sheerkohf
Posts: 26
Joined: 17 Jun 2013, 06:37

Walrus Procedural Texture

Post by sheerkohf » 09 Jun 2015, 17:53

Hello Artists ! After long absence I am back. Trying to texture my walrus model internally. Please suggest improvements !
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walrus pic 2.jpg

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Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Walrus Procedural Texture

Post by Draise » 10 Jun 2015, 00:32

Hehe, love the whiskers. How about a bump or displacement map? Some wrinkles? I bet that would make it that much cooler. Cool little character.

sheerkohf
Posts: 26
Joined: 17 Jun 2013, 06:37

Re: Walrus Procedural Texture

Post by sheerkohf » 10 Jun 2015, 02:16

Thanks ! I am working on it!

sheerkohf
Posts: 26
Joined: 17 Jun 2013, 06:37

Re: Walrus Mudbox Texture !

Post by sheerkohf » 10 Jun 2015, 18:04

Here is my creature textured in mudbox !
Attachments
walrus pic 09.jpg

Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

Re: Walrus Procedural Texture

Post by Caveman » 20 Jun 2015, 05:34

Hi, displacement maps are better, why not use that? It's just the walrus and the glacier, shouldn't take long to render in my opinion. Create some cavity maps and mix them with the color map. Add some Sub Surface Scattering. Some blurry specular reflections, and see how it looks.

The color texture is looking good, and I guess the sculpt is looking great too. Extract some maps and apply them it will improve the look even more.

The first image looks funny not to offend you :D

Good luck.

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