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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 15:57 
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Joined: 11 Jun 2009, 09:13
Posts: 121
rray, can you share your setup for short hair? I wanna make a short haired guy, but I really don't know how to start... :(


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 16:03 
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Joined: 26 Sep 2009, 15:51
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Location: Bonn, Germany
You can find the scene with the short curly hair here.

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 21:08 
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Thanks Reinhard,

Actually now I'm in deeeeeep trouble, I can't create decent short hair with Kristinka...anybody has some idea to help me?


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 22:07 
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Joined: 08 Jun 2009, 21:11
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Location: Zagreb, Croatia
Jester,

what short hair.... if you can show some picture.... There are so many hairdos, it seems to be really hard to find an unique workflow for all.

Cheers

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 22:13 
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Joined: 11 Jun 2009, 09:13
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Just an example:

http://image.toutlecine.com/photos/r/o/m/rome-serie-tv-2005-75-g.jpg

http://2.bp.blogspot.com/_Nw8W-0FfOEY/TD9YMVT_KZI/AAAAAAAAA30/CSNkLztJH4U/s1600/Rome+(26).jpg

something like this...

EDIT: please use URL Tags!!


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 01 Nov 2010, 23:29 
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Joined: 08 Jun 2009, 21:11
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Location: Zagreb, Croatia
if you want to do that in procedural way .... (I believe most of people would prefer brushes from standard XSI hair, for short hair setups), probably you can try this one

Setup is a mod of 'fur from nurbs' example, with improved 'vector field' compounds. Hair's orientation is created by nulls. For now there are three options: null's Y axis as direction, direction to null itself, circle around null's Y axis. Scaling of nulls modifies the influence.
Or another one ( kH2 Vector Field by Curve) that takes direction from curve.

Nodes are new, very different than ones from last release (incompatible with 'fur' nodes...) .

I created these last Vector field nodes for fur and feathers, if this fits for hair....it would be nice.

Cheers

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The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 02 Nov 2010, 07:33 
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Joined: 11 Jun 2009, 09:13
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Thanks Anto, I'll give it a try!

Cheers


Jester


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 02 Nov 2010, 12:00 
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Joined: 16 Feb 2010, 15:18
Posts: 302
great work on both models and hair :D ;) <------
i will check the thread later more carefully b-( ^^ |
|
edit: checked.goes back to the first line --------------------|


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 03 Nov 2010, 21:32 
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Joined: 11 Jun 2009, 09:13
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So it seems that I got the meaning. But, if I connect the Kh2 Strand Length node to the guide ICE tree, it renders only a small portion of the hair. When I disconnect, the hair is rendered properly. Any idea?


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 Post subject: Re: Kristinka Hair Tests
PostPosted: 04 Nov 2010, 00:00 
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Joined: 26 Sep 2009, 15:51
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Nice work on these new nodes, Anto.
Jester, I've never had that effect you describe - it could theoretically be that since the guides are referenced to build interpolated hair, the strand length node could have some unwanted side effects. If that is so, it probably shouldn't be used on guides. It's always difficult to debug having only a written description (lots of room for interpretation ;-).

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