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 Post subject: Kristinka Hair Tests
PostPosted: 06 Jan 2010, 13:12 
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Hi all
I thought Anto Matcovic's very awsome Kristinka Hair Toolkit
(see http://www.si-community.com/community/viewtopic.php?f=4&t=199&start=30)
could need a gallery thread.
Edit .. . this turned more into a tests thread, renaming
:ymhug:
Here's my first try, modified one of the samples (Simulation-OnePoint-ShortHair), more heavy "Bend" deformer requires some ear hair removall...


Attachments:
RayKrH001.jpg
RayKrH001.jpg [ 96.02 KiB | Viewed 7685 times ]
RayKrH002.jpg
RayKrH002.jpg [ 125.41 KiB | Viewed 7685 times ]

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Last edited by rray on 02 Feb 2010, 21:03, edited 1 time in total.
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 Post subject: Re: Kristinka Hair Gallery
PostPosted: 20 Jan 2010, 01:30 
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A hair bow... doing some hair rendering tests mainly right now
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RayKrH003.jpg
RayKrH003.jpg [ 46.73 KiB | Viewed 7684 times ]

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 Post subject: Re: Kristinka Hair Gallery
PostPosted: 20 Jan 2010, 12:22 
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Nice! :-bd
How long did it take to set that up?

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 20 Jan 2010, 20:03 
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Hey Hirazi! Thanks for your reply.
The hair on the girl head is just a modified sample Anto provided, doesn't fit right with my model, note she still has hair coming out of her ears. The hairdo popped up more or less as an accident while fooling around with some parameters of the bend compound.
The Bow took me about 2 hours to set up, I created curves snapped to a polymesh form template I created, then used loft to create the Nurbs surface.
The new shading (see bow) took me ages to get right, I permanently got either too dark shadowing, or too much transparency in the hair.

Did finally figure out I could do it by using different shaders for surface ("hair renderer" node) and shadow ("constant" node with transparency) in the material render tree. So easy solution by had my head steaming for a few hours

( "Hair renderer" node has transparecy set to 0, while the constant node even allows to set a color for transparency! -- Having the same color as the hair's diffuse seems to work best )
Attachment:
RayKrH005_blond.jpg
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 Post subject: Re: Kristinka Hair Tests
PostPosted: 02 Feb 2010, 21:06 
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attempt #1 at creating my own hairstyle
Attachment:
RayKrH006.jpg
RayKrH006.jpg [ 107.58 KiB | Viewed 7448 times ]

I think I will put him in a little make shift scene tomorrow

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 03 Feb 2010, 11:02 
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Very nice rray..! I like the style an the look of you renders very much..would be great, if you could give some more detail about how you did it, may be in a specific thread ,) Thanks for sharing your work!

best regards,
oliver

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 07 Feb 2010, 02:04 
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Hey cheers, Oliver! Will do that, thanks for your interest!
,
Reinhard

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 04 Mar 2010, 15:09 
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some more.

I hope I get to write something tutorial like in the coming weeks
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RayKrH013.jpg
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 Post subject: Re: Kristinka Hair Tests
PostPosted: 04 Mar 2010, 15:31 
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If these are merely "tests", I'd love to see your "gallery" one day... :D

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 Post subject: Re: Kristinka Hair Tests
PostPosted: 05 Mar 2010, 03:15 
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Hi

So, now one in 'cosmetics ad' :) style. It's a common setup, two spots with volumic shadow maps, environment map, rasterizer, final gathering. I wouldn't be enough courageous to use this for sequences, but it seems to be OK for stills. Hair shader is XSI hair renderer, with a lot of gradients on it, for specular 'dots', transparency at roots...

Of course eyebrows and eyelashes are 'real' :) ones - compounds for these are still WIP, but I hope I'll have something usable in a few days.

Cheers

Image

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