Landwalker
Landwalker
Hello everyone,
I took an old model and decided to see what I can do with making it better.
its a landwalker concept, did it in zbrush, the quality is medium i guess, probably for mid-shot only but thats ok.
Also I think the way I'm throwing it together might be wrong or there's a better way but ill put down how I wired it up in render tree too.
The thing has 2 uv tiles so every time I load a texture in its gotta be attached to 2 image nodes (one remapped -1 0) and a mix 2 colors node, I tried using texture layers, but i don't get the "exact same" result, I think its since one of the textures blend modes was set to rgb intensity and the texture layer editor doesn't have that, i think the closest equivalent is blend. Now thats just my working with it, so I'm sure there are people who know this inside/out better than I.
Right now im painting masks for some of the maps, aand yeah I think that's all I got for now.
ttyl be good to each other-
as always thanks for the read.
I took an old model and decided to see what I can do with making it better.
its a landwalker concept, did it in zbrush, the quality is medium i guess, probably for mid-shot only but thats ok.
Also I think the way I'm throwing it together might be wrong or there's a better way but ill put down how I wired it up in render tree too.
The thing has 2 uv tiles so every time I load a texture in its gotta be attached to 2 image nodes (one remapped -1 0) and a mix 2 colors node, I tried using texture layers, but i don't get the "exact same" result, I think its since one of the textures blend modes was set to rgb intensity and the texture layer editor doesn't have that, i think the closest equivalent is blend. Now thats just my working with it, so I'm sure there are people who know this inside/out better than I.
Right now im painting masks for some of the maps, aand yeah I think that's all I got for now.
ttyl be good to each other-
as always thanks for the read.
Re: Landwalker
Hey! Looks great so far! Would be great to see the hole figure and its design ;) Keep it up!
cheers,
oli
cheers,
oli
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: Landwalker
Wow, that is a mean concept. Is it machine or animal!?
Re: Landwalker
HI guys
Draise-
Originally I wanted to make a walker of my ownwhen HALF LIFE 2 ( anyone remember that game?) came out.
Theirs is a tripod where this is a 2 legged one.
But essentially I wanted it to be hollow frame device ( like bones of a bird)
It is in fact a machine, but people have been saying put a little guy in there,
since they see the little articulator arms ( I guess it humanizes the device a bit)
Owei-
I would like to post a more accurate texture setup but I am having issues with render tree with my test masks
once they go into the mix nodes weight /alpha parameter.
they seem to bypass the base color entirely- and images come out as totally black in frame.
once removed the model renders fine. but i cant mask out anything so all the textures come out with 100% intensity, and no placement control
Ok sorted that it was a problem with the way a tiff was saved
--------
UPDATE:
Still working on it, got some movement but the model is currently not to scale, trying to fix for real-world scale stuff.
Draise-
Originally I wanted to make a walker of my ownwhen HALF LIFE 2 ( anyone remember that game?) came out.
Theirs is a tripod where this is a 2 legged one.
But essentially I wanted it to be hollow frame device ( like bones of a bird)
It is in fact a machine, but people have been saying put a little guy in there,
since they see the little articulator arms ( I guess it humanizes the device a bit)
Owei-
I would like to post a more accurate texture setup but I am having issues with render tree with my test masks
once they go into the mix nodes weight /alpha parameter.
they seem to bypass the base color entirely- and images come out as totally black in frame.
once removed the model renders fine. but i cant mask out anything so all the textures come out with 100% intensity, and no placement control
Ok sorted that it was a problem with the way a tiff was saved
--------
UPDATE:
Still working on it, got some movement but the model is currently not to scale, trying to fix for real-world scale stuff.
Re: Landwalker
Some screencaps I found in the project folder
Originally it was just supposed to be a low poly asset, but I think its pretty cool and weird too
Thats how it looks its kind of hard to see the whole thing since its very tall compared to wide.
Originally it was just supposed to be a low poly asset, but I think its pretty cool and weird too
Thats how it looks its kind of hard to see the whole thing since its very tall compared to wide.
Re: Landwalker
I got it rigged, on a low-res
the maps and transfer look pretty good so far.
the maps and transfer look pretty good so far.
Re: Landwalker
Today is scaling walk cycle and fix rig day.
Re: Landwalker
Great work! only criticism I could make is that the balance of the creature is a bit off. If I remember correctly, Half life's walker character had three legs to balance the weigh of the character equally. Other that that, looks great, keep up the good work!
Re: Landwalker
Oh yeah its seriously bordering non-feasible but that's what came out in the concepting phase. I will work on making something more physically accurate next round.
Hi! I think I've been on your blog before!
Hi! I think I've been on your blog before!
Re: Landwalker
Here is a video of the thing, in action.
Re: Landwalker
Thanks for the read I still have some other shot stuff in store for him
right now i'm just looking for tutorials on ICE
thanks for stopping by. I will check however every now and again. Tell me if its great, tell me if it sucks, tell me if its not green enough I don't care. But I'd like to hear from you.
right now i'm just looking for tutorials on ICE
thanks for stopping by. I will check however every now and again. Tell me if its great, tell me if it sucks, tell me if its not green enough I don't care. But I'd like to hear from you.
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