ibra wrote:Hey xsi fanatic!
Whoa that wolf brigade dude looks insanee!!! Haha so brutal
Eyyy a lighting guide too! Guide me into the light ... what u think of current lighting and how would you light it and do you know any good learning material for lighting?
I think you have something good going and a lot of potential. The lighting and materials definitely need some work. Here are some basic principles to follow.
1- Every Light source, also known as a Key Light, emits Shadows and Specular High Lights.
2- I would begin by Lighting my scene / character with an overall plain Architectural material to the entire geometry via a new pass. This is just to get the basic black and white values of the geometry. If you're using Mental Ray, I would use Final Gathering for adding the bounce light effects.
3- I'd leave the materials for last, adjust them one by one, using visual references off the web to make them match. Make sure any textured images Color Profiles are switched from Linear to Automatic. This is inside the Texture Adjustment tab. This is important to bring out the true colors of the textures.
4- I would definitely add a Photographic Exposure to adjust the gammas. Or you could do this in post (just be sure to render it without gammas so it doesn't double the effect).
5- If you're rendering the character on his own, I would consider adding an Environment Lens shader to influence the colors. This will also help set the mood.
If you have a high res version of the red BG (hdr or .exr) in your comp progress, you can use that for your Environment Shader.
Hope this makes sense. Let me know if you need more clarification.
Cheers for now
XF