young boy runcycle
young boy runcycle
Hello everybody!
I'd like to show runcycle test animation I did for the short movie.
Please give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v04.mov
I'd like to show runcycle test animation I did for the short movie.
Please give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v04.mov
Re: young boy runcycle
Hey!
Nice one! I think, there is a problem with the arm swaying. I don´t think that the arms should be stretched that way as they move from back to front. Think they should stay more or less bent. It looks strange the way it is now.... I also miss the balance of the character, especially in the front view. Hips and chest seem to be very stiff. They should sway to keep the balance and the center of gravity correct...
Keep it up!
cheers,
oli
Nice one! I think, there is a problem with the arm swaying. I don´t think that the arms should be stretched that way as they move from back to front. Think they should stay more or less bent. It looks strange the way it is now.... I also miss the balance of the character, especially in the front view. Hips and chest seem to be very stiff. They should sway to keep the balance and the center of gravity correct...
Keep it up!
cheers,
oli
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: young boy runcycle
owei
Thank you man!
I will use your comments.
Thank you man!
I will use your comments.
Re: young boy runcycle
Hey guys!
Here's update.
Feel free to give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v07.mov
Here's update.
Feel free to give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v07.mov
Re: young boy runcycle
I agree that arms are overly straight, if you look carefully (reference) you will see that arms never get straight, they are more or less bent forward all the time.
Just use reference, you can add "character" later on, when you have good basic motion.
Maybe you want it this way, in that case it's fine.
Just use reference, you can add "character" later on, when you have good basic motion.
Maybe you want it this way, in that case it's fine.
Re: young boy runcycle
Another nice example or run cycle. Note the frame numbers and barely visible action line (line of action).
Re: young boy runcycle
Hey guys!
thank you for your fresh and critical eye.
Here's update.
Please feel free to give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v13.mov
thank you for your fresh and critical eye.
Here's update.
Please feel free to give me your comments.
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v13.mov
Re: young boy runcycle
I may be wrong but It seems like you using IK. If you are, FK is more suitable for this case.
Check your arms again, they are stretching too much.
Check your arms again, they are stretching too much.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: young boy runcycle
myara
you are wrong, I use FK animating arms,
but I guess I animated them so badly that it seems like IK.
There is new update, where I have tried to fix his arms.
Thank you for your comments!
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v15.mov
you are wrong, I use FK animating arms,
but I guess I animated them so badly that it seems like IK.
There is new update, where I have tried to fix his arms.
Thank you for your comments!
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v15.mov
Re: young boy runcycle
Hey guys!
I did the update of the runcycle and need fresh eye.
Please give me your comments!
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v21.mov
Thanks in advance!
I did the update of the runcycle and need fresh eye.
Please give me your comments!
http://dl.dropbox.com/u/30786603/Boy_RunCycle_v21.mov
Thanks in advance!
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