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 Post subject: Hard Surface Modeling(WIP)
PostPosted: 11 Apr 2012, 01:21 
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Joined: 10 Apr 2011, 04:28
Posts: 3
Hi everyone, this is a study in hard surface modeling.
Not the most original subject but proves challenging for me.
Any of your comments are welcome.


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 Post subject: Re: Hard Surface Modeling(WIP)
PostPosted: 11 Apr 2012, 01:23 
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Joined: 10 Apr 2011, 04:28
Posts: 3
More wireframes.


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ROBO_rabit (5).JPG
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 Post subject: Re: Hard Surface Modeling(WIP)
PostPosted: 11 Apr 2012, 02:12 
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Joined: 20 Jul 2010, 23:33
Posts: 585
Hey MK71, great endeavor. Hard surface modelling is challenging, and at the same time gratifing when you do it right (at least for me that is). I love it how you got to have a strategie and plan some things ahead, not just do stuff as if there is no tomorrow...

Some of your shapes look OK as they are right now. But, do they stand the challenge of subdivision? Or do they turn ugly?

I leave you with this, it was so usefull to me and I think everybody should see it (it is done in Max, but applies to any 3d software using polygons really):
http://area.autodesk.com/tutorials/inorganic_modeling_fundamentals_part_1
http://area.autodesk.com/tutorials/inorganic_modeling_fundamentals_part_2
http://area.autodesk.com/tutorials/inorganic_modeling_fundamentals_part_3

Cheers!

_________________
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/blog | Training: http://gustavoeb.com.br/blog/?cat=16&lang=en_us


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 Post subject: Re: Hard Surface Modeling(WIP)
PostPosted: 12 Apr 2012, 02:51 
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Joined: 10 Apr 2011, 04:28
Posts: 3
Gustavoeb, I agree hitting the plus key would give some undesired results on some of the geometry but
good thing this is a wip. Your links will prove useful in most cases. I would like to add
http://www.thegnomonworkshop.com/store/product/949/3D-Design-for-Production
For those of you who don't know.
Thank you for your comment.


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