Hard Surface Modeling(WIP)

Comments on work in progress
Post Reply
MK71
Posts: 3
Joined: 10 Apr 2011, 05:28

Hard Surface Modeling(WIP)

Post by MK71 » 11 Apr 2012, 02:21

Hi everyone, this is a study in hard surface modeling.
Not the most original subject but proves challenging for me.
Any of your comments are welcome.
Attachments
ROBO_rabit (7).JPG
ROBO_rabit (2).JPG
ROBO_rabit (3).JPG

MK71
Posts: 3
Joined: 10 Apr 2011, 05:28

Re: Hard Surface Modeling(WIP)

Post by MK71 » 11 Apr 2012, 02:23

More wireframes.
Attachments
ROBO_rabit (4).JPG
ROBO_rabit (5).JPG
ROBO_rabit (6).JPG

User avatar
gustavoeb
Moderator
Posts: 586
Joined: 21 Jul 2010, 00:33
Skype: gustavoboehs

Re: Hard Surface Modeling(WIP)

Post by gustavoeb » 11 Apr 2012, 03:12

Hey MK71, great endeavor. Hard surface modelling is challenging, and at the same time gratifing when you do it right (at least for me that is). I love it how you got to have a strategie and plan some things ahead, not just do stuff as if there is no tomorrow...

Some of your shapes look OK as they are right now. But, do they stand the challenge of subdivision? Or do they turn ugly?

I leave you with this, it was so usefull to me and I think everybody should see it (it is done in Max, but applies to any 3d software using polygons really):
http://area.autodesk.com/tutorials/inor ... als_part_1
http://area.autodesk.com/tutorials/inor ... als_part_2
http://area.autodesk.com/tutorials/inor ... als_part_3

Cheers!

MK71
Posts: 3
Joined: 10 Apr 2011, 05:28

Re: Hard Surface Modeling(WIP)

Post by MK71 » 12 Apr 2012, 03:51

Gustavoeb, I agree hitting the plus key would give some undesired results on some of the geometry but
good thing this is a wip. Your links will prove useful in most cases. I would like to add
http://www.thegnomonworkshop.com/store/ ... Production
For those of you who don't know.
Thank you for your comment.
Attachments
ROBO_rabit (0).JPG
ROBO_rabit (1).JPG
ROBO_rabit (4).JPG

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests