TMNT Complete Episode Work/Image Thread

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Sep 2012, 04:49

203
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204
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205
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 10 Sep 2012, 04:11

updated with a bit more...
http://vimeo.com/23635469



208 this scene got a attempt at fix. the original showed an empty van and the turtles magically appearing by the side . now they actually drive it, and get out of the door rather than teleport.

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5 shots away from act three. three have the same background, so it's really two :).


also, now that i've got official character model sheets, the inside of the turtle van gets a finalizing as well

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 11 Sep 2012, 21:28

209, 211, 213 ... 213 and 211 are the exact same shot.. took 20 years to notice that
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210
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212 finished. I also fixed what I THINK they originally intended to do for this shot, but with the time, budget, or C team of animators, just couldn't pull off...


Act Two, 5:56 seconds June 4th 2012- September 11th 2012....4 months

Act One: October 13th 2011 - May 29th 2012 7 minutes 10 seconds... 8 months

Think I'm starting to get the hang of this stuff...


Act 3: September 15th 2012 - ...?


Some shots in this thing look good enough for final shots...ALMOST all of it will be re-'shot'...when the fixing portion comes along

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 13 Sep 2012, 19:58

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Dashboard will be done today, so before that gets finished, some minor Turtle Van changes.. Native black ink lines added around edges, to go with the toon ink rendering. All Seperate 6 Polygon Green's deleted and merged into one now...

Doors that Open are now seperate from the main mesh, so I can freeze and make changes. Dash Board Will eventually get seperated as well for mirroring purposes...

Once this is Done, Bebop will get remade from scratch... then on to act three saturda

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 14 Sep 2012, 05:29

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three more levers on the left and color changes needed

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Sep 2012, 02:30

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almost done with new from scratch bebop

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 18 Sep 2012, 06:21

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close enough!

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 18 Sep 2012, 20:07

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a bit of fine tuning needed..but looks better than the old one

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http://www.youtube.com/watch?v=7Y4xS9M5TwY

Complete Act 2 online on to act three

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 24 Sep 2012, 04:33

finished shot 217

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 26 Sep 2012, 05:36

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finished 219

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 03 Oct 2012, 21:32

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Gotta animate it, but all the rough elements for shot 224

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Oct 2012, 00:29

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225

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 06 Oct 2012, 05:11

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227
now just to make seven of the clones look different..the same tricks that work in 2D don't always work in 3D :)

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Oct 2012, 19:47

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shots 230 and 231
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all the tough shots of act three in the start of the show are done... there's a few more towards the end which include space ships, missles, and a 50 strong person crowd.

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 20 Oct 2012, 18:51

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finished 238... about 7 minutes left!


added a bunch of shots at the end
https://vimeo.com/23635469

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 21 Oct 2012, 04:14

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More turtle van fixes... got the insides all worked out now...
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technodrome control room fixes...
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new from scratch sais
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