TMNT Complete Episode Work/Image Thread
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
a few days later... each building modeled individually for that personal touch.. One row done, try and get row two done tommorow...
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
Only took a week...good enough, I guess...
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
A few touching ups for April. Getting rid of all the cross hatched lines, making it all quad. fixing the lower belt and re-doing the legs. Hair is getting more detail, upper body got re-shaped, and arms fixed. face had lines removed..doesn't need to be ultra detailed for acartoon
Now to fix the hair.
After April, Vernon will get some fixing up, then onto creating Burne. After that, I can move onto scene 170. Only 2 minutes away from Act Three
Re: 2D-CGI Ninja Turtles - complete episode
Give this a try. Create unsimulated ICE tree on empty pointcloud. Plug a curve into the input.
Let me know if it says it's missing a compound. I used (I think) JJ's Emit evenly along curve.
I noticed that point 0 and point 1 overlapped, so I just deleted it at end of compound. It causes some incorrect values at low spacing, but I figured it was okay for this.
-Dave
Let me know if it says it's missing a compound. I used (I think) JJ's Emit evenly along curve.
I noticed that point 0 and point 1 overlapped, so I just deleted it at end of compound. It causes some incorrect values at low spacing, but I figured it was okay for this.
-Dave
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- DW_VegasLights.xsicompound
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- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
will do
final shot for the night..newly rigged
pretty close.. face can still use some work and she needs a watch.
final shot for the night..newly rigged
pretty close.. face can still use some work and she needs a watch.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
only the second attempt i've ever done at trying to create burne thompson in 12 years...
the face needs a bit more work, he needs a pocket, a belt.. and it should be rigging time
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
even more attempts at fixing up april.. new skeleton and facial setups..
scene 172 i tried to get rid of her shadow beard
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
halfway finished with 180s background... I wish they'd integrate touch screen controls for xsi. .drawing backgrounds would be a whole lot easier than mousing them
i've also ordered a bunch of model packs direct from one of the shows writers.. hopefully they'll have close up angles that will help improve the current ones
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
shot 181
maybe i can give the backgrounds a simplified samurai jack feel..I certainly can't seem to reproduce them exactly
- Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode
186
187
Now at the 12 minute mark
- Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode
11 buildings done, 12 more to go...for the row of buildings behind it, I'll just duplicate and re-arrange....nice to know even the pro's take short cuts in their renderings, so there should be no shame or sense of laziness if i do it ;o).
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
finished 189
finished 190... think once i reach act 3 take a bit of a break
191 with new splinter colors
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
193 done... mine and theirs...
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: 2D-CGI Ninja Turtles - complete episode
progress on 202.. roughly 11 shots to act three
finished 202
finished 202
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