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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 05 May 2012, 02:19 
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A few models are going to get re-done from scratch. The turtle Van is one of them. this one is going to be higher poly and have a fully tricked out interior. The interior is going to be tough to nail down, because it changed from episode to episode....

will have to choose the most common look and go with that as 'cannon'


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 09 May 2012, 19:56 
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trying to add more detail to the rough shots.... so far, one of the toughest yet. scene-088. less than a minute away from the first act break. trying to do all these shots in order so hopefully you can see the evolution or de-evolution of it over a years time so far.

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new turtle van model, now with the start of an interior taking place.


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 20 May 2012, 21:41 
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scene 095

a year to get the intro and about a minute awa from the first act break. doing shots in order so hopefully it can show an improving skill set.

new turtlevan in the background


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 20 May 2012, 22:54 
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Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )

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Broken, not stirred...


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 23 May 2012, 00:11 
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shot 096


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 23 May 2012, 00:13 
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Hirazi Blue wrote:
Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )


yep, that's the shader :). Right now, characters have internal and external ink lines active, with backgrounds only internal or none


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 28 May 2012, 17:04 
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It only took a year to get this far, 4 more shots to go after this one. Shot 100. Since Act 2 is only 4-5 minutes, I'm going to try and complete that by August. Looks like I won't meet the deadline of rough shots complete by September :)


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 28 May 2012, 18:42 
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Two hours later, scene 100 finished rough..


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 30 May 2012, 20:39 
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3 hours later, fully animated and articulated legs. Now for the dome bottom and it'll be on to working on krang... you know iI was actually good at this, I could earn some money.


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 05 Jun 2012, 21:36 
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shot 108. finally fixed what bothered me about the original


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