myara wrote:It seems you had put a lot of effort there. Have you done everything by yourself?
Yep, it's an un-trained one man operation
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. trying to do the job of what would normally take about 200 people to accomplish
But why are the colors so weird? so CGA like? Why don't you use yellow? everything is green lime.
I am color blind
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. I try to match things as close as I can see them, but without taking skin samples direct from the show, and having about 200 of those lying around, it's sort of hit and miss...
A few suggestions:
Rendering an outline with low poly doesn't look good, try a high poly rendering. And the line stroke seems a little fat.
I'm always amazed at how Futurama gets their outlines so well done...the either don't render them out, or they have another method of doing it...cause I can't get close to that level of correct detail
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..
You also have some anatomy problems in the characters. I suggest to review April and Shredder's upper body. And Splinter's human version proportions too. His arms are too short and his head is too big.
I've noticed this as well. I've been using the default proportions of their 'man' character and biped setup, and one would assume those would be close to correct, but obviously not!
For example, give more volume to April's hips, increase her hands size, reduce her shoulders width, her neck base is a little too fat on the base, and put more detail in her clavicles and neck. Her head is a little too rounded too, you could make her jaw a little more "V" like, and her eyes distance is a little wide.
A few more minor changes to April, and something like this?
And if you want to make an almost exact reproduction then you should match your camera angles and timings to the original.
I've tried that for a few scenes....I can't seem to get exact angles and timing down, so it's matched as closely as possible....