TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 06 Jun 2017, 21:25

Old Versus new

Image

Image

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Jun 2017, 22:10

here is a question, considering this was addressed in this thread.

How can I make the sirens and headlights light up and look flashy in softimage direct?

i can kind of do it in older versions of after effects, but it doesn't look great.

considering textures where brought up in the last few posts, i decided to try again and this is the result. it kind of works
Image
Image

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 20 Jul 2017, 18:52

havn't felt the need to work on it as much since lionsgate hit me with a copyright strike.

sigh.

why work on it when you can't upload it anywhere?

i'll probably finish it at one point.....but need a break for abit.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 29 Aug 2017, 03:30

Ghostbusters is done. going back to turtles for a bit. I think I will do Rip Off and A THIRD try at Big Blow Out back to back so at least three projects will all have the same models.

When you have no life and need projects to keep one busy, it helps to keep one sane and focused.

where to go from that? not sure yet. i'm not good enough to turn this into a full time gig. and I KNOW I don't want to do any more full turtle episodes after this.

Break In looks good enough on it's own and doesn't need a remix. Maybe short clips from shows that could use a little updating attempt?

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FXDude
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Re: TMNT Complete Episode Work/Image Thread

Post by FXDude » 30 Aug 2017, 23:21

Shredder565 wrote:
How can I make the sirens and headlights light up and look flashy in softimage direct?

considering textures where brought up in the last few posts, i decided to try again and this is the result. it kind of works
Image
Sorry to answer that just as you were going back to the Turtles,

but might come in handy for the turtles too..

--> you can easily apply lens flares to spots (... and rotate the spots in Y in the case of the sirens)

Image

Cheers,

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 30 Aug 2017, 23:42

if it can animate that nice, looks exactly what might work. i'll mess around with it this weekend

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FXDude
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Re: TMNT Complete Episode Work/Image Thread

Post by FXDude » 31 Aug 2017, 00:20

Cool,

Also note that increasing the "Spread Angle" under the main color slider
will make the flares fade-out more gradually (instead of suddenly) when the lights start pointing away from the camera when you rotate the lights.

Good luck!

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 04 Sep 2017, 02:15

minus a few lip sync issues....act one fixed today, animation wise at least.

Image
Image

messing around with act two this week.

Big Blow Out Take 3 will be a MUCH slower, do as I feel like, project seeing as how it's the third time around in improvements. but at least THREE Projects will be updated with all the exact same intro and models.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 04 Sep 2017, 18:32

FXDude wrote:Cool,

Also note that increasing the "Spread Angle" under the main color slider
will make the flares fade-out more gradually (instead of suddenly) when the lights start pointing away from the camera when you rotate the lights.

Good luck!

I messed around with the light thing a little.
first try didn't work so great. IT didn't really do anything. I must have messed up somewhere. will try again soon.

how come sometimes when i rotate the torso, it does this? instead of a smooth rotation, it goes on the y or x or z axis and does a 180 in a horizontal position? I then have to go frame by frame to get it to straighten out.
.Image

(post migrated from 3.0.4 board -rr)

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 06 Sep 2017, 20:34

act 2 again

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 13 Sep 2017, 03:22

going to have nightmares of moving dots around....i HATE shape animation

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Sep 2017, 21:00

Midway point of Act 2 reached. hoping tohave most of it finished by monday. then a little modeling break before act 3.

Image

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 20 Sep 2017, 00:47

then and now 2 minutes and 25 shots left in act two.

Image

Image

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 24 Sep 2017, 00:42

funnier line coming from the more unexpected rocksteady source but still works

10 shots one minute of act 2 left. roughed out in two weeks

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 26 Sep 2017, 18:26

act 3 should be even quicker with no new elements needed.
last shot of act two done. 4 more to go then a bit of a break.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 04 Oct 2017, 03:37

hopefully last of act 1 and 2 fixups before going into act three later this week

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