TMNT Complete Episode Work/Image Thread
- Shredder565
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Re: TMNT Complete Episode Work/Image Thread
Old Versus new
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
here is a question, considering this was addressed in this thread.
How can I make the sirens and headlights light up and look flashy in softimage direct?
i can kind of do it in older versions of after effects, but it doesn't look great.
considering textures where brought up in the last few posts, i decided to try again and this is the result. it kind of works
How can I make the sirens and headlights light up and look flashy in softimage direct?
i can kind of do it in older versions of after effects, but it doesn't look great.
considering textures where brought up in the last few posts, i decided to try again and this is the result. it kind of works
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
havn't felt the need to work on it as much since lionsgate hit me with a copyright strike.
sigh.
why work on it when you can't upload it anywhere?
i'll probably finish it at one point.....but need a break for abit.
sigh.
why work on it when you can't upload it anywhere?
i'll probably finish it at one point.....but need a break for abit.
- Shredder565
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Re: TMNT Complete Episode Work/Image Thread
Ghostbusters is done. going back to turtles for a bit. I think I will do Rip Off and A THIRD try at Big Blow Out back to back so at least three projects will all have the same models.
When you have no life and need projects to keep one busy, it helps to keep one sane and focused.
where to go from that? not sure yet. i'm not good enough to turn this into a full time gig. and I KNOW I don't want to do any more full turtle episodes after this.
Break In looks good enough on it's own and doesn't need a remix. Maybe short clips from shows that could use a little updating attempt?
When you have no life and need projects to keep one busy, it helps to keep one sane and focused.
where to go from that? not sure yet. i'm not good enough to turn this into a full time gig. and I KNOW I don't want to do any more full turtle episodes after this.
Break In looks good enough on it's own and doesn't need a remix. Maybe short clips from shows that could use a little updating attempt?
Re: TMNT Complete Episode Work/Image Thread
Sorry to answer that just as you were going back to the Turtles,Shredder565 wrote:
How can I make the sirens and headlights light up and look flashy in softimage direct?
considering textures where brought up in the last few posts, i decided to try again and this is the result. it kind of works
but might come in handy for the turtles too..
--> you can easily apply lens flares to spots (... and rotate the spots in Y in the case of the sirens)
Cheers,
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
if it can animate that nice, looks exactly what might work. i'll mess around with it this weekend
Re: TMNT Complete Episode Work/Image Thread
Cool,
Also note that increasing the "Spread Angle" under the main color slider
will make the flares fade-out more gradually (instead of suddenly) when the lights start pointing away from the camera when you rotate the lights.
Good luck!
Also note that increasing the "Spread Angle" under the main color slider
will make the flares fade-out more gradually (instead of suddenly) when the lights start pointing away from the camera when you rotate the lights.
Good luck!
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
minus a few lip sync issues....act one fixed today, animation wise at least.
messing around with act two this week.
Big Blow Out Take 3 will be a MUCH slower, do as I feel like, project seeing as how it's the third time around in improvements. but at least THREE Projects will be updated with all the exact same intro and models.
messing around with act two this week.
Big Blow Out Take 3 will be a MUCH slower, do as I feel like, project seeing as how it's the third time around in improvements. but at least THREE Projects will be updated with all the exact same intro and models.
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
FXDude wrote:Cool,
Also note that increasing the "Spread Angle" under the main color slider
will make the flares fade-out more gradually (instead of suddenly) when the lights start pointing away from the camera when you rotate the lights.
Good luck!
I messed around with the light thing a little.
first try didn't work so great. IT didn't really do anything. I must have messed up somewhere. will try again soon.
how come sometimes when i rotate the torso, it does this? instead of a smooth rotation, it goes on the y or x or z axis and does a 180 in a horizontal position? I then have to go frame by frame to get it to straighten out.
.
(post migrated from 3.0.4 board -rr)
- Shredder565
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Re: TMNT Complete Episode Work/Image Thread
act 2 again
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
going to have nightmares of moving dots around....i HATE shape animation
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
Midway point of Act 2 reached. hoping tohave most of it finished by monday. then a little modeling break before act 3.
- Shredder565
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Re: TMNT Complete Episode Work/Image Thread
then and now 2 minutes and 25 shots left in act two.
- Shredder565
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Re: TMNT Complete Episode Work/Image Thread
funnier line coming from the more unexpected rocksteady source but still works
10 shots one minute of act 2 left. roughed out in two weeks
10 shots one minute of act 2 left. roughed out in two weeks
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
act 3 should be even quicker with no new elements needed.
last shot of act two done. 4 more to go then a bit of a break.
last shot of act two done. 4 more to go then a bit of a break.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
hopefully last of act 1 and 2 fixups before going into act three later this week
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