TMNT Complete Episode Work/Image Thread

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 20 Apr 2017, 20:37

the difference almost three years makes.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 22 Apr 2017, 00:17

i can make the shadows look better, but creating realistic looking candle light will still be tough...

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 26 Apr 2017, 03:17

the end of a long journey.

this WILL be the last episode. the excitement of these projects is starting to fade fast now that i know how they'll look when they are completed ;o).

a nice look down memory lane, three years ago, and today. started way back on xsi base ;o)

https://www.youtube.com/watch?v=Cl5bPsuEpv8

https://www.youtube.com/watch?v=n5MFC5imuC0

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 28 Apr 2017, 01:36

more old versus new. as you can tell, i have since learned how to properly set up a set in the perspective view so it all fits in the last three years :)

last of the big act one sets almost finished. hoping to get it all of act one done in the next week or two and then will work on fixing things up a little

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 02 May 2017, 00:06

older versus newer in progress....once i get these done i can finish up the last of act one roughs.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 03 May 2017, 01:52

old versus new.

i now have everything needed to complete act one minus about ten faces.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 09 May 2017, 01:39

no more jazz hands shredder

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 11 May 2017, 17:51

now do you see why i wanted to update this portfolio piece? :)

I can also make the shadows look better this time, but making realistic looking light is still tough.
someone suggested a technique a few years ago that wasn't exactly what i was looking for when i tried it :)

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 11 May 2017, 22:19

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 12 May 2017, 03:21

three shots left to complete in act one. a little under three weeks of constant work. fastest yet.

fixups will be saved for last this time. i am trying to plow through this one as i am loosing interest a bit in doing full episodes. but i hope people are seeing that it was worth an upgrade for one last time.

a bit of a break. will be working on a few new unique buildings to circulate. finishing a bit more of the turtle layer setup. and some work on the RGB intro and then maybe late may will resume this one. hope to be more than halfway done by july 4th.

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 30 May 2017, 19:55

looking a little better. here comes part two.

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 31 May 2017, 16:32

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Superpositivo
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Re: TMNT Complete Episode Work/Image Thread

Post by Superpositivo » 31 May 2017, 19:01

It looks like you don't you use many textures, or not at all, maybe, do you?

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 31 May 2017, 19:38

Nope :(.

I never really figured out anything besides basic modeling, rigging, and animation work.

anything like textures, lighting, effects, i never really had much success at figuring out. the most i got working was a tank tread tutorial someone posted here way back in 2011 ;o)..

every brick you see on those buildings is hand made. all 200 per building. and hand colored.

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Re: TMNT Complete Episode Work/Image Thread

Post by Superpositivo » 31 May 2017, 22:26

Uh... that's pretty a huge work, since with a texture you can save a big amount of time, but also you can make the meshes lighter.

I can see the backpack of the turtles have their own design. So it means you created many edges to draw those lines on the backpack. It means more polygons with a heavier mesh to handle.
What don't you figure exactly, about texturing?..

Edit:
I say that because you really are committed to this, using a lot of time and effort. I believe that the same efforts with a better use of the tools will take you farther and faster.

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 31 May 2017, 23:08

it just seems more complicated, having to worry about texture blocks and projections.

But, without using them, I've streamlined things so fast, I can make one third of a building into a complete building with 20 floors in under 30 minutes.

All I do is make one side with one window, maybe two, another side with another two windows, line cut the bricks into place via polygon cutter.....in fact, it might make a fun video showing the process.


maybe it'll help others who arn't to familair with textures either ;o)

i've really got it down to a science.

although i do admit textures would help with things like wood surfaces. having to edge in all the lines is a tad tiring after a while :)

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