Ray's WIPs (NUDITY)

Comments on work in progress
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rray
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Re: Ray's WIPs (NUDITY)

Post by rray » 07 May 2016, 23:02

ty! I was expecting redshift to take like 15-20 minutes, didn't think it would be that fast. I hope they'll keep supporting XSI.

Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

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softimage resources section updated Jan 5th 2024

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Re: Ray's WIPs (NUDITY)

Post by rray » 23 Jul 2016, 01:13

"artefact 0001" - 3d coat render "old copper" PBR material
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Re: Ray's WIPs (NUDITY)

Post by rray » 24 Jul 2016, 02:37

This is the obj file with "old copper" PBR exported from 3D coat using the Arnold exporter preset. Works quite well out of the box some more tweaks will be needed to get a similar look than above

Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

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softimage resources section updated Jan 5th 2024

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Re: Ray's WIPs (NUDITY)

Post by rray » 27 Aug 2016, 14:22

Finished the globe, selling it here. A new model, Beethoven

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Hirazi Blue
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Re: Ray's WIPs (NUDITY)

Post by Hirazi Blue » 28 Aug 2016, 11:44

Impressive (as always)... :-bd
What software did you use and how long did it take you to complete this?
Stay safe, sane & healthy!

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Re: Ray's WIPs (NUDITY)

Post by rray » 28 Aug 2016, 15:37

Thanks pal! Was around 3 weeks, using 3D-coat for modeling the hair and eyebrows, also shading/baking
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)
softimage resources section updated Jan 5th 2024

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Hirazi Blue
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Re: Ray's WIPs (NUDITY)

Post by Hirazi Blue » 29 Aug 2016, 10:21

So the face was modeled with good old fashioned "vertex-pushing"? I find that even more impressive. ;)
Stay safe, sane & healthy!

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Re: Ray's WIPs (NUDITY)

Post by owei » 29 Aug 2016, 13:32

Great work!! Looks amazing..as usual! ;)

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Re: Ray's WIPs (NUDITY)

Post by Draise » 29 Aug 2016, 14:24

Vertex pushing!??!!!! :-o :-o

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Re: Ray's WIPs (NUDITY)

Post by rray » 29 Aug 2016, 18:14

some pulling too :o)
actually poly by poly modeling .. sculpt and retopo at the same time
thanks guys!
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Re: Ray's WIPs (NUDITY)

Post by rray » 02 Sep 2016, 21:15

Beethoven is finished, published here:
http://www.turbosquid.com/FullPreview/I ... ID/1067767

Next in line is Ajax, a warrior that went mad
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3d coat render,
original was 100% Softimage pixel pushing (based on an old tutorial)
softimage resources section updated Jan 5th 2024

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Re: Ray's WIPs (NUDITY)

Post by rray » 07 Sep 2016, 01:40

made a retopo on Beethoven

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Re: Ray's WIPs (NUDITY)

Post by FXDude » 07 Sep 2016, 03:47

Huh! Really Looks Hirez!

And nice surfacing job! (and everything :) )

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Re: Ray's WIPs (NUDITY)

Post by anhungxadieu » 07 Sep 2016, 08:13

nice model and material! ;;)

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Re: Ray's WIPs (NUDITY)

Post by xsi_fanatic » 15 Sep 2016, 03:22

Nice work :)

How did you do the retopo ? 3D Coat has an auto retopo tool called Autopo. Did you use that for this model ? I'm curious if you would recommend it.

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Re: Ray's WIPs (NUDITY)

Post by rray » 15 Sep 2016, 13:09

T.Y. all! It's zRemesher + manual tweaks in Softimage. The base part is the original poly model.
I haven't really figured out yet how Autopo works. Sometimes I get great results, better than zremesher, but sometimes it produces trash or runs forever. It probably needs a smooth model to work with. At zRemesher you can throw anything, but what comes out is too smooth so I usually snap back the points to the original mesh using ICE.
softimage resources section updated Jan 5th 2024

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