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Re: Ray's WIPs (NUDITY)

Posted: 26 Apr 2016, 15:59
by Hirazi Blue
Brilliant... ^:)^

Re: Ray's WIPs (NUDITY)

Posted: 26 Apr 2016, 22:14
by rray
:x

Re: Ray's WIPs (NUDITY)

Posted: 27 Apr 2016, 22:49
by rray
did some test renders with Redshift recently using these beautiful and free scans
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Re: Ray's WIPs (NUDITY)

Posted: 28 Apr 2016, 09:34
by Rork
nice find!
And nice renders too ;)

rob

Re: Ray's WIPs (NUDITY)

Posted: 28 Apr 2016, 20:00
by mc_axe
Awesome stuff rray :D The never ending babies are really really hypnotic.

And RS test renders look nice !

Re: Ray's WIPs (NUDITY)

Posted: 01 May 2016, 23:38
by FXDude
That looks awesome, amazing how even one light through a window can light a scene.

How long did they take? was the dense geo translation long?

Re: Ray's WIPs (NUDITY)

Posted: 02 May 2016, 01:39
by rray
Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)

Re: Ray's WIPs (NUDITY)

Posted: 03 May 2016, 22:22
by FXDude
rray wrote:Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)
Cool indeed! with any CPU pathtracer, those few minutes (for multi-bounce light transport in interior settings) could have easily been a few hours to clean-up to a reasonable degree!

While remaining both reliable and quite fully featured, things which GPU renders often stuggle with.

Nevertheless, nice compositions!

Re: Ray's WIPs (NUDITY)

Posted: 07 May 2016, 23:02
by rray
ty! I was expecting redshift to take like 15-20 minutes, didn't think it would be that fast. I hope they'll keep supporting XSI.

Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

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Re: Ray's WIPs (NUDITY)

Posted: 23 Jul 2016, 01:13
by rray
"artefact 0001" - 3d coat render "old copper" PBR material
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Re: Ray's WIPs (NUDITY)

Posted: 24 Jul 2016, 02:37
by rray
This is the obj file with "old copper" PBR exported from 3D coat using the Arnold exporter preset. Works quite well out of the box some more tweaks will be needed to get a similar look than above

Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

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Re: Ray's WIPs (NUDITY)

Posted: 27 Aug 2016, 14:22
by rray
Finished the globe, selling it here. A new model, Beethoven

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Re: Ray's WIPs (NUDITY)

Posted: 28 Aug 2016, 11:44
by Hirazi Blue
Impressive (as always)... :-bd
What software did you use and how long did it take you to complete this?

Re: Ray's WIPs (NUDITY)

Posted: 28 Aug 2016, 15:37
by rray
Thanks pal! Was around 3 weeks, using 3D-coat for modeling the hair and eyebrows, also shading/baking
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)

Re: Ray's WIPs (NUDITY)

Posted: 29 Aug 2016, 10:21
by Hirazi Blue
So the face was modeled with good old fashioned "vertex-pushing"? I find that even more impressive. ;)

Re: Ray's WIPs (NUDITY)

Posted: 29 Aug 2016, 13:32
by owei
Great work!! Looks amazing..as usual! ;)