Ray's WIPs (NUDITY)

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Hirazi Blue
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Re: Ray's WIPs (NUDITY)

Post by Hirazi Blue » 26 Apr 2016, 15:59

Brilliant... ^:)^
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rray
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Re: Ray's WIPs (NUDITY)

Post by rray » 26 Apr 2016, 22:14

:x
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Re: Ray's WIPs (NUDITY)

Post by rray » 27 Apr 2016, 22:49

did some test renders with Redshift recently using these beautiful and free scans
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Rork
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Re: Ray's WIPs (NUDITY)

Post by Rork » 28 Apr 2016, 09:34

nice find!
And nice renders too ;)

rob
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Re: Ray's WIPs (NUDITY)

Post by mc_axe » 28 Apr 2016, 20:00

Awesome stuff rray :D The never ending babies are really really hypnotic.

And RS test renders look nice !

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Re: Ray's WIPs (NUDITY)

Post by FXDude » 01 May 2016, 23:38

That looks awesome, amazing how even one light through a window can light a scene.

How long did they take? was the dense geo translation long?

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rray
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Re: Ray's WIPs (NUDITY)

Post by rray » 02 May 2016, 01:39

Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)
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FXDude
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Re: Ray's WIPs (NUDITY)

Post by FXDude » 03 May 2016, 22:22

rray wrote:Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)
Cool indeed! with any CPU pathtracer, those few minutes (for multi-bounce light transport in interior settings) could have easily been a few hours to clean-up to a reasonable degree!

While remaining both reliable and quite fully featured, things which GPU renders often stuggle with.

Nevertheless, nice compositions!

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rray
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Re: Ray's WIPs (NUDITY)

Post by rray » 07 May 2016, 23:02

ty! I was expecting redshift to take like 15-20 minutes, didn't think it would be that fast. I hope they'll keep supporting XSI.

Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

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Re: Ray's WIPs (NUDITY)

Post by rray » 23 Jul 2016, 01:13

"artefact 0001" - 3d coat render "old copper" PBR material
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Re: Ray's WIPs (NUDITY)

Post by rray » 24 Jul 2016, 02:37

This is the obj file with "old copper" PBR exported from 3D coat using the Arnold exporter preset. Works quite well out of the box some more tweaks will be needed to get a similar look than above

Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

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Re: Ray's WIPs (NUDITY)

Post by rray » 27 Aug 2016, 14:22

Finished the globe, selling it here. A new model, Beethoven

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Hirazi Blue
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Re: Ray's WIPs (NUDITY)

Post by Hirazi Blue » 28 Aug 2016, 11:44

Impressive (as always)... :-bd
What software did you use and how long did it take you to complete this?
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Re: Ray's WIPs (NUDITY)

Post by rray » 28 Aug 2016, 15:37

Thanks pal! Was around 3 weeks, using 3D-coat for modeling the hair and eyebrows, also shading/baking
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)
softimage resources section updated Jan 5th 2024

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Hirazi Blue
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Re: Ray's WIPs (NUDITY)

Post by Hirazi Blue » 29 Aug 2016, 10:21

So the face was modeled with good old fashioned "vertex-pushing"? I find that even more impressive. ;)
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Re: Ray's WIPs (NUDITY)

Post by owei » 29 Aug 2016, 13:32

Great work!! Looks amazing..as usual! ;)

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