Hey Hirazi! Thanks for your reply.
The hair on the girl head is just a modified sample Anto provided, doesn't fit right with my model, note she still has hair coming out of her ears. The hairdo popped up more or less as an accident while fooling around with some parameters of the bend compound.
The Bow took me about 2 hours to set up, I created curves snapped to a polymesh form template I created, then used loft to create the Nurbs surface.
The new shading (see bow) took me ages to get right, I permanently got either too dark shadowing, or too much transparency in the hair.
Did finally figure out I could do it by using different shaders for surface ("hair renderer" node) and shadow ("constant" node with transparency) in the material render tree. So easy solution by had my head steaming for a few hours
( "Hair renderer" node has transparecy set to 0, while the constant node even allows to set a color for transparency! -- Having the same color as the hair's diffuse seems to work best )
RayKrH005_blond.jpg [ 157.56 KiB | Viewed 4321 times ]