Hi Mathaeus, really nice renders as usual. I particularily like this one because the reflections look really nice. In your opinion, after optimizing your settings, are these renders fast enough for animation projects with just a few computers to render with? Are we looking at one hour per frame or much more than that when using 3Delight for reflections that may or may not include GI.
Thanks for posting.
Thank you for kind words. Well this one is based on hacked MIA material, adapted to take this special 'SurfaceColor3Delight' hit mode. Finally I had to change the sl much more than I liked, on price of killing (possible) glossy refraction.
Back to question, imho all these tiny procedural textures (about four-six of scalar fractal or cell per material) won't play nicely in sequence. But I'd believe I'll find a way to keep the similar speed-quality ratio with a bit more baking. Render time for top one is 15 minutes on quad core machine and 4core 3Delight.
First time I've used 3delight, it was a small game trailer in time of XSI 6. That is, full of textures, already I had a baking workflow. Even the old Affogato translator gave a pleasant life. Affogato had no render-tree connection at all, I've played with external shader authoring tool. Anyway all that mess I made, rendered nicely, what I've set in evening, regularly appeared in morning.