MilanVasek wips

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Hirazi Blue
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Re: MilanVasek wips

Post by Hirazi Blue » 14 Oct 2013, 17:11

Where did the grain (that does work in this case IMHO) in the last image come from, shading, rendering or post?
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milanvasek
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Re: MilanVasek wips

Post by milanvasek » 14 Oct 2013, 17:52

Hirazi Blue wrote:Where did the grain (that does work in this case IMHO) in the last image come from, shading, rendering or post?
oh, that's because im using very very low sampling for preview render :) it's really more like a sketch right now, so there was no point in rendering in nicer
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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Hirazi Blue
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Re: MilanVasek wips

Post by Hirazi Blue » 14 Oct 2013, 18:22

Aha, but like I said: it works. Worth considering to keep some grain in?
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sant0s
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Re: MilanVasek wips

Post by sant0s » 14 Oct 2013, 22:46

I have one more question to the planet shot :D

How did you shape the landscape? By moving points/edges/polys by hand?
Push on a plane and shrink the finished surface around a sphere?

Looks wired but cool.

milanvasek
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Re: MilanVasek wips

Post by milanvasek » 15 Oct 2013, 01:03

Hirazi Blue wrote:Aha, but like I said: it works. Worth considering to keep some grain in?
not sure, but i can try it in comp once i have final clean image rendered :)
sant0s wrote:I have one more question to the planet shot :D

How did you shape the landscape? By moving points/edges/polys by hand?
Push on a plane and shrink the finished surface around a sphere?

Looks wired but cool.
i started with icosahedron (sphere made of triangles) and extruded some polygons inside to make the path. then made some manual adjustments with tweak tool and then subdivided everything once or twice and applied simple randomize point position in ICE, but only to area defined by a weightmap. that was it :)
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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sant0s
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Re: MilanVasek wips

Post by sant0s » 15 Oct 2013, 01:50

milanvasek wrote: i started with icosahedron (sphere made of triangles) and extruded some polygons inside to make the path. then made some manual adjustments with tweak tool and then subdivided everything once or twice and applied simple randomize point position in ICE, but only to area defined by a weightmap. that was it :)
thx. :)

milanvasek
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Re: MilanVasek wips

Post by milanvasek » 04 Nov 2013, 01:54

another one :)

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Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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Hirazi Blue
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Re: MilanVasek wips

Post by Hirazi Blue » 04 Nov 2013, 20:32

It honestly is a thing of beauty... :-bd
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milanvasek
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Re: MilanVasek wips

Post by milanvasek » 01 Dec 2013, 19:28

another work in progress

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Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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Hirazi Blue
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Re: MilanVasek wips

Post by Hirazi Blue » 01 Dec 2013, 20:02

:x
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scaron
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Re: MilanVasek wips

Post by scaron » 02 Dec 2013, 09:23

great job! :ymapplause:

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Re: MilanVasek wips

Post by Caveman » 10 Dec 2013, 15:05

Beautiful work. Congrats.

milanvasek
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Re: MilanVasek wips

Post by milanvasek » 17 Feb 2014, 11:52

another one...

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Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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MauricioPC
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Re: MilanVasek wips

Post by MauricioPC » 17 Feb 2014, 11:55

Beautiful work. Your could do a child's book with this as illustrations or a short story. Amazing as always.

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Rork
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Re: MilanVasek wips

Post by Rork » 18 Feb 2014, 10:21

Agreed :-)

Love your lighting and shading work :-bd
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

milanvasek
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Re: MilanVasek wips

Post by milanvasek » 18 Feb 2014, 11:51

thanks :)
a friend of mine (studying screenwriting) will actually try to write some story for little children and then i will make some illustration in this style... but who knows when it will happen :)

i put these images together as they are kind of telling a story. but it's nothing special... :)

Image
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com