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 Post subject: Re: MilanVasek wips
PostPosted: 30 May 2011, 14:08 
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Joined: 09 Jun 2009, 12:12
Posts: 97
Location: Granada, Spain
owei wrote:
Hi!!

Wow, this looks just great! I like the warm lighting and the rich detail of the scene -what renderer did you use for it? I never dared to use MR on such huge amounts of instances ;)

best,
oliver


well, we are using Arnold here at studio... :)

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Milan Vasek
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 Post subject: Re: MilanVasek wips
PostPosted: 30 May 2011, 14:21 
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Joined: 16 Feb 2010, 15:18
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looks fantanstic :D well done


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 Post subject: Re: MilanVasek wips
PostPosted: 11 Jul 2011, 13:00 
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Joined: 09 Jun 2009, 12:12
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Location: Granada, Spain
some progress here... still have to work on some details in foreground, road, materials of car etc... and probably more interesting lighting too

Image
Image

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Milan Vasek
lighting and look development artist
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 Post subject: Re: MilanVasek wips
PostPosted: 11 Jul 2011, 15:31 
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Joined: 22 Mar 2010, 18:43
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This looks mighty impressive!


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 Post subject: Re: MilanVasek wips
PostPosted: 11 Jul 2011, 17:26 
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Joined: 19 Aug 2010, 22:47
Posts: 111
tell render time for shots please


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 Post subject: Re: MilanVasek wips
PostPosted: 11 Jul 2011, 20:01 
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Joined: 09 Jul 2009, 08:59
Posts: 756
Location: Close to The Hague, Netherlands
That's an impressive update from your first 'gray' renders :)
Is it all textured geo, or are there procedurals as well for texturing?
The ICE compounds, are those tweaked versions or clean setups?

And don't forget to post back to the sitoa list as well, including some more scene related info ;-)

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 Post subject: Re: MilanVasek wips
PostPosted: 12 Jul 2011, 07:43 
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Joined: 21 Jul 2010, 00:33
Posts: 512
this looks AWESOME!!! the scattering of dirt and stones and grass is perfct :)
reminds me of that work from that guy Marek Denko

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 Post subject: Re: MilanVasek wips
PostPosted: 12 Jul 2011, 13:13 
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Joined: 09 Jun 2009, 14:09
Posts: 215
Location: London
This is all very nice Milan. You have captured the northern lighting and atmosphere of the arctic.

Arnold is very good with large amounts of scattered rocks, vegatation and displacement. You definately have the feel of natural chaos and variation in the landscape.

Now you need a wizard driving the car. :D

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 Post subject: Re: MilanVasek wips
PostPosted: 12 Jul 2011, 14:31 
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Joined: 09 Jun 2009, 12:12
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Location: Granada, Spain
Thanks guys.

render time is still around 30 minutes at the office with proper workstation

most of the stuff is textured geometry, but i use color from pointclouds to add some variety... and rocks have some procedural displacement (several cell scalar and fractal scalar nodes) mixed with texture...

ICE is really amazing for scattering stuff. I made quite a few compounds, but they are mostly very simple tools, nothing fancy. but they allow me to control the look really well :) i will share them later because they can help some people i guess, at least people who haven't had time to look into ICE yet

hey Sam :) yeah, Arnold and ICE is amazing combination. i'm looking forward to go back to my usual stuff with wizards, witches etc. but this one will be just a car in the middle of nowhere without any driver :)

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Milan Vasek
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 Post subject: Re: MilanVasek wips
PostPosted: 17 Jul 2011, 20:38 
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Joined: 09 Jun 2009, 12:12
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Location: Granada, Spain
hey guys. i made quick video capture using my compounds for scattering. you can see it and download them from my blog:
http://www.vfxarea.com/?p=215

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