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Re: MilanVasek wips

Posted: 13 Mar 2015, 14:38
by Caveman
Very fine works :-bd

Re: MilanVasek wips

Posted: 13 Mar 2015, 16:06
by SamHowell
TEAPOTS!!!

Great stuff as always Milan. Don't ever stop.

Re: MilanVasek wips

Posted: 30 Mar 2015, 17:38
by milanvasek
thank you :)

another projects, for fantasy and D&D fans :) (oh, i miss those days...)

it's generated with ICE, controlled only by weightmaps on simple grid and several curves. I decided to use instances for the main land instead of geometry because of the small details on the edges and it is also much easier to draw quite rough curve compared to modeling actual geometry

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Re: MilanVasek wips

Posted: 30 Mar 2015, 18:56
by wireframex
Wow
Very "ICE" clean map !!! ^:)^

Re: MilanVasek wips

Posted: 30 Mar 2015, 19:09
by mc_axe
Damn Milan you are a beast! Your company is lucky to have you!
:-bd
Next one middle earth :D

Re: MilanVasek wips

Posted: 30 Mar 2015, 23:15
by NNois
just curious about your red path,
did you simply extruded the main map, or did you managed to do some clever displacement with curves or something ? (or maybe just nothing but a map..)

great work ;-)

Re: MilanVasek wips

Posted: 15 Sep 2016, 14:26
by milanvasek
Hey. It's been a while since I posted something here.

I use Houdini and Mantra at work now, but for my personal projects it will be Softimage forever :). I spent quite a lot of time deciding between Arnold and Redshift for rendering and last week chose Arnold, mostly because I will be stuck only with my Surface Pro tablet without proper GPU for a while... but also because I really love working with Arnold :)

So, here is the one weekend project (the forest was done last weekend, the rest are models from my previous projects)
I was trying to get really soft, almost painterly look...

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quick tests of different lights, but these need some extra work
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and few screens (btw, interface gets a bit messed up on the Surface, but apart from that it works great)
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Re: MilanVasek wips

Posted: 15 Sep 2016, 15:27
by MauricioPC
Beautiful as always ... Damn.

Re: MilanVasek wips

Posted: 15 Sep 2016, 16:51
by Hirazi Blue
Very impressive... :-bd

Re: MilanVasek wips

Posted: 16 Sep 2016, 22:46
by mc_axe
awesomness @-)

Re: MilanVasek wips

Posted: 17 Sep 2016, 17:53
by milanvasek
thank you!

i'm still working on this... making more kinds of trees, rocks etc.. my goal is to create a library of assets to be used on more projects in future

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Re: MilanVasek wips

Posted: 17 Sep 2016, 23:22
by sant0s
So beauty.... new Desktop Background! :D

Re: MilanVasek wips

Posted: 18 Sep 2016, 13:33
by druitre
Very very nice work Milan... I like the styling a lot.

-Jasper

Re: MilanVasek wips

Posted: 18 Sep 2016, 13:56
by rray
Great updates. If there was a country where this kind of vegetation, I would pack my bags and move there :D

Re: MilanVasek wips

Posted: 18 Sep 2016, 20:13
by Draise
Beautiful! I am perplexed on how you made the shader for the leaves and grass and things. Does it have modified normals to get that... matte sss looking feel? Did you just make the sss have a somewhat lambert/constant-ness? I liked the warmer light best, really pops out the atmosphere and feel of what I think you were trying to drive the scene to be - a happy jolly trip to buy stuff. Is it a trick that it's actually a lambert with high ambience with AO and no sss at all? Please tell!

I love your work. And the sketch you made is frickin great.

Re: MilanVasek wips

Posted: 18 Sep 2016, 21:08
by milanvasek
thank you guys :)

Draise: well, tree leaves actually have a little bit of SSS in their shader (all using arnold standard material)

for grass i was using combination of backlighting (in material) and slightly transparent shadows to get that really soft look. was working really well for those flat objects without any thickness (and always pointing towards camera) but transparent shadows are really not good for the rest of the objects in the scene... so i will probably try different approach. not sure what exactly :)
there was only skylight and one main spotlight (with gobo filter)


btw, here is a little progress on spruce trees. it's quite difficult to get something that will work well together with those other trees even in closeups
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