Softimage and Thea Render

Comments on work in progress
scaron
Posts: 119
Joined: 08 Jul 2009, 05:16

Re: Softimage and Thea Render

Post by scaron » 13 Mar 2013, 21:35

just so we are clear... thea render doesn't support deformation motion blur, not that the plugin doesn't support it. ;)

User avatar
SamHowell
Posts: 364
Joined: 09 Jun 2009, 14:09
Location: Birmingham
Contact:

Re: Softimage and Thea Render

Post by SamHowell » 03 Apr 2013, 12:43



I havn't had much of chance to use Thea lately so it's nice to get back into it.

Time for some abstract, motion-graphic type stuff. This is a quick and simple render of an ICE experiment I did a while ago. There is a little bit of flicker on the black cones which I think is caused by something changing as they grow, not sure what. Nothing to do with Thea.

User avatar
Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 21:11
Location: Zagreb, Croatia
Contact:

Re: Softimage and Thea Render

Post by Mathaeus » 03 Apr 2013, 17:02

So,

could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too :)

User avatar
SamHowell
Posts: 364
Joined: 09 Jun 2009, 14:09
Location: Birmingham
Contact:

Re: Softimage and Thea Render

Post by SamHowell » 03 Apr 2013, 18:37

Mathaeus wrote:So,

could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too :)
Yeah, all the animations on this thread are path-traced unbiased renders. Thea is not not GPU enhanced (yet) so these are obviously quite slow. The Cone Grow animation was around 30 minutes a frame.

Thea is a Hybrid engine so you can switch to a faster biased setup without changing your light setup or materials if required.

Post Reply

Who is online

Users browsing this forum: No registered users and 39 guests