Softimage and Thea Render
Re: Softimage and Thea Render
just so we are clear... thea render doesn't support deformation motion blur, not that the plugin doesn't support it. ;)
Re: Softimage and Thea Render
I havn't had much of chance to use Thea lately so it's nice to get back into it.
Time for some abstract, motion-graphic type stuff. This is a quick and simple render of an ICE experiment I did a while ago. There is a little bit of flicker on the black cones which I think is caused by something changing as they grow, not sure what. Nothing to do with Thea.
Re: Softimage and Thea Render
So,
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
Re: Softimage and Thea Render
Yeah, all the animations on this thread are path-traced unbiased renders. Thea is not not GPU enhanced (yet) so these are obviously quite slow. The Cone Grow animation was around 30 minutes a frame.Mathaeus wrote:So,
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
Thea is a Hybrid engine so you can switch to a faster biased setup without changing your light setup or materials if required.
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