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Re: Softimage animation to Thea Render

Posted: 31 Jan 2012, 17:59
by SamHowell
Thankyou, very kind.

Thea gives the most wonderfull and tactile renders.

I've got still got another 100 frames to render. Hopefully I can update Vimeo soon.

Re: Softimage animation to Thea Render

Posted: 01 Feb 2012, 00:00
by scaron
Death_By_NURBS wrote:Weird Spawn
Another test transfering animation from Softimage to Thea Render, this time with Lagoa particles.

Some liberal use of FX Nut's save rendermesh plugin to get the particles across as mesh data is a big help. This fact obviously limits the amount of particles that it is practical to transfer. Still quite handy though until another solution presents itself.

I tried a bit of fairly dense and strong displacement on the spheres and still had quite decent render times until the particle count got too high.

The simulation all goes a bit floaty half way through but it was just a case of emit and go. Not too much preperation went into that.
thanks for sharing sam...

do you have access to 2012? why not use ICE Modeling to turn the particle cloud into real topo?

i know i still need to support ICE features in my plugin, just i got NO TIME.

s

Re: Softimage animation to Thea Render

Posted: 01 Feb 2012, 15:55
by SamHowell
Hey Steve

Yes I am using Soft 2012.

I gave the ICE modelling a quick look but there seemed to be a slightly random poly count limit when I attempted to convert ICE spheres to geometry. I also ended up getting frames here and there where the topology compounds just refused to work and had some trouble with the UV's transfering to the new mesh.

I'll admit I only gave this method a quick try on a quiet afternoon. I shall definately give it another go
i know i still need to support ICE features in my plugin, just i got NO TIME.
:D He he. I know the feeling. The fact you spend any time on the Softimage plugin in the first place with such a small user base is very much appreciated. Work always comes first, you've got to put food on the table.

Re: Softimage animation to Thea Render

Posted: 05 Jul 2012, 15:39
by SamHowell
Some more fun with Thea Render




Re: Softimage animation to Thea Render

Posted: 29 Aug 2012, 11:12
by SamHowell


Getting distracted again.

ICE strands with attractors. Rendered with Thea.

Re: Softimage animation to Thea Render

Posted: 30 Aug 2012, 19:23
by Kerro Perro
It says it's a private video.. :-??

Re: Softimage animation to Thea Render

Posted: 30 Aug 2012, 19:39
by SamHowell
Hmmm, I've complained to the staff at Vimeo about this but it keeps on happening. Anyhoo, it's public again. Enjoy the Thea goodness.

Re: Softimage animation to Thea Render

Posted: 01 Sep 2012, 14:05
by milanvasek
nice one :-bd

Re: Softimage animation to Thea Render

Posted: 02 Sep 2012, 00:04
by wireframex
Well done Sam :)

Re: Softimage animation to Thea Render

Posted: 03 Sep 2012, 10:45
by SamHowell
:o) Thanks guys.

You have got to do some fun stuff every now and again to keep yourself sane.

Re: Softimage animation to Thea Render

Posted: 12 Dec 2012, 12:10
by SamHowell


Is it too early to get excited about Christmas?

I call him ShroomTash. A little bit of fun on a slow day.

Have a cool yule everyone.

Re: Softimage and Thea Render

Posted: 02 Mar 2013, 02:36
by Pete
Really Cool! Reminds me a bit of that Boring3d site :)

Re: Softimage and Thea Render

Posted: 02 Mar 2013, 15:09
by SamHowell
Pete wrote:Really Cool! Reminds me a bit of that Boring3d site :)
I LOVE Boring3D. :x

I'm a big fan of anything whimsical and fun like that.

Thanks for the compliment.

Re: Softimage and Thea Render

Posted: 02 Mar 2013, 23:04
by Letterbox
"I LOVE Boring3D"

We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.

Cheers

Re: Softimage and Thea Render

Posted: 04 Mar 2013, 17:02
by Draise
Loving these examples!

I played with Thea a little, but I didn't understand how I could export rigged characters..

It looks nice! I have so much more to learn!

Re: Softimage and Thea Render

Posted: 04 Mar 2013, 17:30
by SamHowell
Letterbox wrote:We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.

Cheers
:ymblushing: Thanks. I'm glad you enjoy them so much.

It's nice to add a bit of polish to tests and bring them to life rather than have them vanish into a hard drive forever.

Draise wrote:Loving these examples!

I played with Thea a little, but I didn't understand how I could export rigged characters..

It looks nice! I have so much more to learn!
Thankyou.

I'm afraid with the current export plugin only transform animation can be transfered. Shape animation is not supported. The walking robot character is made of interlocking discs that are just moved by translation and rotation. No meshes are changing shape.

As for the other stuff I've exported a whole new mesh per frame as a sequence. Each frame mesh is imported to Thea and merged with the previous (copying materials et.c) and then rendered in turn.