Softimage and Thea Render

Comments on work in progress
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SamHowell
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Re: Softimage animation to Thea Render

Post by SamHowell » 29 Aug 2012, 11:12



Getting distracted again.

ICE strands with attractors. Rendered with Thea.

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Kerro Perro
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Re: Softimage animation to Thea Render

Post by Kerro Perro » 30 Aug 2012, 19:23

It says it's a private video.. :-??

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SamHowell
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Re: Softimage animation to Thea Render

Post by SamHowell » 30 Aug 2012, 19:39

Hmmm, I've complained to the staff at Vimeo about this but it keeps on happening. Anyhoo, it's public again. Enjoy the Thea goodness.

milanvasek
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Re: Softimage animation to Thea Render

Post by milanvasek » 01 Sep 2012, 14:05

nice one :-bd
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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wireframex
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Re: Softimage animation to Thea Render

Post by wireframex » 02 Sep 2012, 00:04

Well done Sam :)
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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SamHowell
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Re: Softimage animation to Thea Render

Post by SamHowell » 03 Sep 2012, 10:45

:o) Thanks guys.

You have got to do some fun stuff every now and again to keep yourself sane.

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SamHowell
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Re: Softimage animation to Thea Render

Post by SamHowell » 12 Dec 2012, 12:10



Is it too early to get excited about Christmas?

I call him ShroomTash. A little bit of fun on a slow day.

Have a cool yule everyone.

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Pete
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Re: Softimage and Thea Render

Post by Pete » 02 Mar 2013, 02:36

Really Cool! Reminds me a bit of that Boring3d site :)

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SamHowell
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Re: Softimage and Thea Render

Post by SamHowell » 02 Mar 2013, 15:09

Pete wrote:Really Cool! Reminds me a bit of that Boring3d site :)
I LOVE Boring3D. :x

I'm a big fan of anything whimsical and fun like that.

Thanks for the compliment.

Letterbox
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Re: Softimage and Thea Render

Post by Letterbox » 02 Mar 2013, 23:04

"I LOVE Boring3D"

We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.

Cheers

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Draise
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Re: Softimage and Thea Render

Post by Draise » 04 Mar 2013, 17:02

Loving these examples!

I played with Thea a little, but I didn't understand how I could export rigged characters..

It looks nice! I have so much more to learn!

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SamHowell
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Re: Softimage and Thea Render

Post by SamHowell » 04 Mar 2013, 17:30

Letterbox wrote:We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.

Cheers
:ymblushing: Thanks. I'm glad you enjoy them so much.

It's nice to add a bit of polish to tests and bring them to life rather than have them vanish into a hard drive forever.

Draise wrote:Loving these examples!

I played with Thea a little, but I didn't understand how I could export rigged characters..

It looks nice! I have so much more to learn!
Thankyou.

I'm afraid with the current export plugin only transform animation can be transfered. Shape animation is not supported. The walking robot character is made of interlocking discs that are just moved by translation and rotation. No meshes are changing shape.

As for the other stuff I've exported a whole new mesh per frame as a sequence. Each frame mesh is imported to Thea and merged with the previous (copying materials et.c) and then rendered in turn.

scaron
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Re: Softimage and Thea Render

Post by scaron » 13 Mar 2013, 21:35

just so we are clear... thea render doesn't support deformation motion blur, not that the plugin doesn't support it. ;)

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SamHowell
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Re: Softimage and Thea Render

Post by SamHowell » 03 Apr 2013, 12:43



I havn't had much of chance to use Thea lately so it's nice to get back into it.

Time for some abstract, motion-graphic type stuff. This is a quick and simple render of an ICE experiment I did a while ago. There is a little bit of flicker on the black cones which I think is caused by something changing as they grow, not sure what. Nothing to do with Thea.

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Mathaeus
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Re: Softimage and Thea Render

Post by Mathaeus » 03 Apr 2013, 17:02

So,

could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too :)

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SamHowell
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Re: Softimage and Thea Render

Post by SamHowell » 03 Apr 2013, 18:37

Mathaeus wrote:So,

could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too :)
Yeah, all the animations on this thread are path-traced unbiased renders. Thea is not not GPU enhanced (yet) so these are obviously quite slow. The Cone Grow animation was around 30 minutes a frame.

Thea is a Hybrid engine so you can switch to a faster biased setup without changing your light setup or materials if required.

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