Softimage and Thea Render
Re: Softimage animation to Thea Render
Getting distracted again.
ICE strands with attractors. Rendered with Thea.
- Kerro Perro
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Re: Softimage animation to Thea Render
It says it's a private video..
Re: Softimage animation to Thea Render
Hmmm, I've complained to the staff at Vimeo about this but it keeps on happening. Anyhoo, it's public again. Enjoy the Thea goodness.
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- wireframex
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Re: Softimage animation to Thea Render
Well done Sam
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Softimage animation to Thea Render
Thanks guys.
You have got to do some fun stuff every now and again to keep yourself sane.
You have got to do some fun stuff every now and again to keep yourself sane.
Re: Softimage animation to Thea Render
Is it too early to get excited about Christmas?
I call him ShroomTash. A little bit of fun on a slow day.
Have a cool yule everyone.
Re: Softimage and Thea Render
Really Cool! Reminds me a bit of that Boring3d site
Re: Softimage and Thea Render
I LOVE Boring3D.Pete wrote:Really Cool! Reminds me a bit of that Boring3d site
I'm a big fan of anything whimsical and fun like that.
Thanks for the compliment.
Re: Softimage and Thea Render
"I LOVE Boring3D"
We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.
Cheers
We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.
Cheers
Re: Softimage and Thea Render
Loving these examples!
I played with Thea a little, but I didn't understand how I could export rigged characters..
It looks nice! I have so much more to learn!
I played with Thea a little, but I didn't understand how I could export rigged characters..
It looks nice! I have so much more to learn!
Re: Softimage and Thea Render
Thanks. I'm glad you enjoy them so much.Letterbox wrote:We love, be it a furry character, a splitting cell, a super-moper-upper, or a Christmas globe, the work you do with Thea.
Cheers
It's nice to add a bit of polish to tests and bring them to life rather than have them vanish into a hard drive forever.
Thankyou.Draise wrote:Loving these examples!
I played with Thea a little, but I didn't understand how I could export rigged characters..
It looks nice! I have so much more to learn!
I'm afraid with the current export plugin only transform animation can be transfered. Shape animation is not supported. The walking robot character is made of interlocking discs that are just moved by translation and rotation. No meshes are changing shape.
As for the other stuff I've exported a whole new mesh per frame as a sequence. Each frame mesh is imported to Thea and merged with the previous (copying materials et.c) and then rendered in turn.
Re: Softimage and Thea Render
just so we are clear... thea render doesn't support deformation motion blur, not that the plugin doesn't support it. ;)
Re: Softimage and Thea Render
I havn't had much of chance to use Thea lately so it's nice to get back into it.
Time for some abstract, motion-graphic type stuff. This is a quick and simple render of an ICE experiment I did a while ago. There is a little bit of flicker on the black cones which I think is caused by something changing as they grow, not sure what. Nothing to do with Thea.
Re: Softimage and Thea Render
So,
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
Re: Softimage and Thea Render
Yeah, all the animations on this thread are path-traced unbiased renders. Thea is not not GPU enhanced (yet) so these are obviously quite slow. The Cone Grow animation was around 30 minutes a frame.Mathaeus wrote:So,
could you say a bit more about render times, what method you were used (I think there is some interpolated radiosity, beside path tracing). In any case, I think I must have this renderer too
Thea is a Hybrid engine so you can switch to a faster biased setup without changing your light setup or materials if required.
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