It is currently 20 May 2013, 07:39

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 17  Next
Author Message
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 15 Jul 2012, 23:52 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

mine versus the original


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 18 Jul 2012, 21:26 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

start of 165.. this time the mountain starts out as a cone.. i need to blow the top off


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 20 Jul 2012, 23:32 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

Good enough explosion, onto scene 166....now the really tough shots start.


updated with some updated shots at the beginning, and some new scenes at the end


Image

start of 166


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 21 Jul 2012, 04:13 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image close enough... onto the wrist breaking stuff


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 26 Jul 2012, 02:46 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

a few days later... each building modeled individually for that personal touch.. One row done, try and get row two done tommorow...


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 29 Jul 2012, 04:55 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

Only took a week...good enough, I guess...


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 29 Jul 2012, 19:44 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image

163


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 01 Aug 2012, 18:31 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
Image



A few touching ups for April. Getting rid of all the cross hatched lines, making it all quad. fixing the lower belt and re-doing the legs. Hair is getting more detail, upper body got re-shaped, and arms fixed. face had lines removed..doesn't need to be ultra detailed for acartoon

Image

Now to fix the hair.

After April, Vernon will get some fixing up, then onto creating Burne. After that, I can move onto scene 170. Only 2 minutes away from Act Three


Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 04 Aug 2012, 23:34 
Offline
User avatar

Joined: 17 Nov 2009, 18:46
Posts: 292
Give this a try. Create unsimulated ICE tree on empty pointcloud. Plug a curve into the input.

Let me know if it says it's missing a compound. I used (I think) JJ's Emit evenly along curve.

I noticed that point 0 and point 1 overlapped, so I just deleted it at end of compound. It causes some incorrect values at low spacing, but I figured it was okay for this.

-Dave


Attachments:
DW_VegasLights.xsicompound [17.76 KiB]
Downloaded 42 times
Top
 Profile  
 
 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 05 Aug 2012, 05:53 
Offline

Joined: 02 Jan 2012, 21:04
Posts: 167
will do :)

final shot for the night..newly rigged


Image

pretty close.. face can still use some work and she needs a watch.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 17  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group