OpenVDB volume grids with Softimage and Redshift

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Hirazi Blue
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OpenVDB volume grids with Softimage and Redshift

Post by Hirazi Blue » 28 Jun 2016, 11:11

Over at the Redshift forums "serpin" posted a short introduction on how to
Create and render OpenVDB volume grids with Softimage and Redshift renderer,
using Mr. Cores OpenVDB to Softimage compounds...
Stay safe, sane & healthy!

Bullit
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Re: OpenVDB volume grids with Softimage and Redshift

Post by Bullit » 28 Jun 2016, 17:54

Thanks. More for how to employ VDB than Redshift which i don't have.


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sirdavid32
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Re: OpenVDB volume grids with Softimage and Redshift

Post by sirdavid32 » 22 Feb 2019, 14:23

All right, first test production between Blender and Softimage:


All the more is to say that in Blender a full 4K frame with smoke simulation, collisions and wind forces (turbulence) took 1h30 minutes PER FRAME!
I exported a .VDB sequence out of Blender to Softimage and I used what it´s described in the picture.
I hope this could be useful for anyone looking to do the same.
For the Redshift Volume to read the Blender sequence correct the name and type: VDBGrids###.vdb

Those hashes help you pick up a vdb sequence. Also, the naming convention through which Blender generates the VDBs is not picked up by RS.
You have to use a batch renamer (external application) to correctly name the sequence

FROM THIS:
vbd_my_sequence001_v001.vdb

TO THIS:
mysequence001.vdb

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Rork
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Re: OpenVDB volume grids with Softimage and Redshift

Post by Rork » 22 Feb 2019, 16:30

HI,

In Blender, the default settings for rendering are set up way too high for Cycles imho.
For the Lightmap bounces, start with setting everything to 2. For the Sampling settings, start with 4-2. Now you have quick testrenders and the viewport.
Also, test the Desnoiser to keep your final render samples low, and have the Desnoiser help with cleanup. When you have a lot of motionblur, you can get artifacts. It's a delicate balance ;)

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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